/*
* =============================================================================
*
* Copyright (c) 2011-2016, The THYMELEAF team (http://www.thymeleaf.org)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* =============================================================================
*/
package org.thymeleaf.processor.element;
import org.thymeleaf.context.ITemplateContext;
import org.thymeleaf.model.IModel;
import org.thymeleaf.model.IModelVisitor;
/**
* <p>
* Interface to be implemented by all <em>element model processors</em>.
* </p>
* <p>
* Processors of this kind are executed on the entire elements they match --including their bodies--,
* in the form of an {@link IModel} object that contains the complete sequence of events that models such
* element and its contents.
* </p>
* <p>
* <b>Reading and modifying the model</b>
* </p>
* <p>
* The {@link IModel} object passed as a parameter to the
* {@link #process(ITemplateContext, IModel, IElementModelStructureHandler)} method is mutable,
* so it allows any modifications to be done on it. For example, we might want to modify it so that we
* replace every text node from its body with a comment with the same contents:
* </p>
* <code>
* final IModelFactory modelFactory = context.getModelFactory();<br>
* <br>
* int n = model.size();<br>
* while (n-- != 0) {<br>
* final ITemplateEvent event = model.get(n);<br>
* if (event instanceof IText) {<br>
* final IComment comment =<br>
* modelFactory.createComment(((IText)event).getText());<br>
* model.insert(n, comment);<br>
* model.remove(n + 1);<br>
* }<br>
* }<br>
* </code>
* <p>
* Note also that the {@link IModel} interface includes an {@link IModel#accept(IModelVisitor)} method,
* useful for traversing an entire model looking for specific nodes or relevant data the Visitor pattern.
* </p>
* <p>
* <b>Using the <tt>structureHandler</tt></b>
* </p>
* <p>
* Model processors are passed a structure handler object that allows them to instruct the engine to take
* any actions that cannot be done by directly acting on the {@link IModel} model object itself.
* </p>
* <p>
* See the documentation for {@link IElementModelStructureHandler} for more info.
* </p>
* <p>
* <b>Abstract implementations</b>
* </p>
* <p>
* Two basic abstract implementations of this interface are offered:
* </p>
* <ul>
* <li>{@link AbstractElementModelProcessor}, meant for processors that match element events by their element
* name (i.e. without looking at any attributes).</li>
* <li>{@link AbstractAttributeModelProcessor}, meant for processors that match element events by one of their
* attributes (and optionally also the element name).</li>
* </ul>
*
* @author Daniel Fernández
* @see AbstractElementModelProcessor
* @see AbstractAttributeModelProcessor
* @see IElementModelStructureHandler
* @since 3.0.0
*
*/
public interface IElementModelProcessor extends IElementProcessor {
/**
* <p>
* Execute the processor.
* </p>
* <p>
* The {@link IModel} object represents the section of template (a <em>fragment</em>) on which the processor
* is executing, and can be directly modified. Instructions to be given to the template engine such as
* local variable creation, inlining etc. should be done via the {@link IElementModelStructureHandler} handler.
* </p>
*
* @param context the execution context.
* @param model the model this processor is executing on.
* @param structureHandler the handler that will centralise modifications and commands to the engine.
*/
public void process(
final ITemplateContext context,
final IModel model, final IElementModelStructureHandler structureHandler);
}