/* * ============================================================================= * * Copyright (c) 2011-2016, The THYMELEAF team (http://www.thymeleaf.org) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * ============================================================================= */ package org.thymeleaf.processor.element; import org.thymeleaf.context.ITemplateContext; import org.thymeleaf.model.IModel; import org.thymeleaf.model.IModelVisitor; /** * <p> * Interface to be implemented by all <em>element model processors</em>. * </p> * <p> * Processors of this kind are executed on the entire elements they match --including their bodies--, * in the form of an {@link IModel} object that contains the complete sequence of events that models such * element and its contents. * </p> * <p> * <b>Reading and modifying the model</b> * </p> * <p> * The {@link IModel} object passed as a parameter to the * {@link #process(ITemplateContext, IModel, IElementModelStructureHandler)} method is mutable, * so it allows any modifications to be done on it. For example, we might want to modify it so that we * replace every text node from its body with a comment with the same contents: * </p> * <code> * final IModelFactory modelFactory = context.getModelFactory();<br> * <br> * int n = model.size();<br> * while (n-- != 0) {<br> * final ITemplateEvent event = model.get(n);<br> * if (event instanceof IText) {<br> * final IComment comment =<br> * modelFactory.createComment(((IText)event).getText());<br> * model.insert(n, comment);<br> * model.remove(n + 1);<br> * }<br> * }<br> * </code> * <p> * Note also that the {@link IModel} interface includes an {@link IModel#accept(IModelVisitor)} method, * useful for traversing an entire model looking for specific nodes or relevant data the Visitor pattern. * </p> * <p> * <b>Using the <tt>structureHandler</tt></b> * </p> * <p> * Model processors are passed a structure handler object that allows them to instruct the engine to take * any actions that cannot be done by directly acting on the {@link IModel} model object itself. * </p> * <p> * See the documentation for {@link IElementModelStructureHandler} for more info. * </p> * <p> * <b>Abstract implementations</b> * </p> * <p> * Two basic abstract implementations of this interface are offered: * </p> * <ul> * <li>{@link AbstractElementModelProcessor}, meant for processors that match element events by their element * name (i.e. without looking at any attributes).</li> * <li>{@link AbstractAttributeModelProcessor}, meant for processors that match element events by one of their * attributes (and optionally also the element name).</li> * </ul> * * @author Daniel Fernández * @see AbstractElementModelProcessor * @see AbstractAttributeModelProcessor * @see IElementModelStructureHandler * @since 3.0.0 * */ public interface IElementModelProcessor extends IElementProcessor { /** * <p> * Execute the processor. * </p> * <p> * The {@link IModel} object represents the section of template (a <em>fragment</em>) on which the processor * is executing, and can be directly modified. Instructions to be given to the template engine such as * local variable creation, inlining etc. should be done via the {@link IElementModelStructureHandler} handler. * </p> * * @param context the execution context. * @param model the model this processor is executing on. * @param structureHandler the handler that will centralise modifications and commands to the engine. */ public void process( final ITemplateContext context, final IModel model, final IElementModelStructureHandler structureHandler); }