/* * The Alluxio Open Foundation licenses this work under the Apache License, version 2.0 * (the "License"). You may not use this work except in compliance with the License, which is * available at www.apache.org/licenses/LICENSE-2.0 * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, * either express or implied, as more fully set forth in the License. * * See the NOTICE file distributed with this work for information regarding copyright ownership. */ package alluxio.client.netty; import alluxio.network.protocol.RPCProtoMessage; import alluxio.proto.dataserver.Protocol; import alluxio.util.proto.ProtoMessage; import io.netty.channel.ChannelDuplexHandler; import io.netty.channel.ChannelHandlerContext; import io.netty.handler.timeout.IdleState; import io.netty.handler.timeout.IdleStateEvent; /** * Sends a keep-alive to the server whenever the channel has been idle for a period of time. */ public class IdleWriteHandler extends ChannelDuplexHandler { /** * Creates a new idle write handler. */ public IdleWriteHandler() {} @Override public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception { if (evt instanceof IdleStateEvent) { if (((IdleStateEvent) evt).state() == IdleState.WRITER_IDLE) { Protocol.Heartbeat heartbeat = Protocol.Heartbeat.newBuilder().build(); ctx.writeAndFlush(new RPCProtoMessage(new ProtoMessage(heartbeat))); } } } }