/* * $Id$ * * Dual-licensed under LGPL (Sun and Romain Guy) and BSD (Romain Guy). * * Copyright 2006 Sun Microsystems, Inc., 4150 Network Circle, * Santa Clara, California 95054, U.S.A. All rights reserved. * * Copyright (c) 2006 Romain Guy <romain.guy@mac.com> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.jdesktop.swingx.image; import java.awt.image.BufferedImage; import org.jdesktop.swingx.util.GraphicsUtilities; /** * <p>A stack blur filter can be used to create an approximation of a * Gaussian blur. The approximation is controlled by the number of times the * {@link org.jdesktop.swingx.image.FastBlurFilter} is applied onto the source * picture. The default number of iterations, 3, provides a decent compromise * between speed and rendering quality.</p> * <p>The force of the blur can be controlled with a radius and the * default radius is 3. Since the blur clamps values on the edges of the * source picture, you might need to provide a picture with empty borders * to avoid artifacts at the edges. The performance of this filter are * independent from the radius.</p> * * @author Romain Guy <romain.guy@mac.com> */ public class StackBlurFilter extends AbstractFilter { private final int radius; private final int iterations; /** * <p>Creates a new blur filter with a default radius of 3 and 3 iterations.</p> */ public StackBlurFilter() { this(3, 3); } /** * <p>Creates a new blur filter with the specified radius and 3 iterations. * If the radius is lower than 1, a radius of 1 will be used automatically.</p> * * @param radius the radius, in pixels, of the blur */ public StackBlurFilter(int radius) { this(radius, 3); } /** * <p>Creates a new blur filter with the specified radius. If the radius * is lower than 1, a radius of 1 will be used automatically. The number * of iterations controls the approximation to a Gaussian blur. If the * number of iterations is lower than 1, one iteration will be used * automatically.</p> * * @param radius the radius, in pixels, of the blur * @param iterations the number of iterations to approximate a Gaussian blur */ public StackBlurFilter(int radius, int iterations) { if (radius < 1) { radius = 1; } if (iterations < 1) { iterations = 1; } this.radius = radius; this.iterations = iterations; } /** * <p>Returns the effective radius of the stack blur. If the radius of the * blur is 1 and the stack iterations count is 3, then the effective blur * radius is 1 * 3 = 3.</p> * @return the number of iterations times the blur radius */ public int getEffectiveRadius() { return getIterations() * getRadius(); } /** * <p>Returns the radius used by this filter, in pixels.</p> * * @return the radius of the blur */ public int getRadius() { return radius; } /** * <p>Returns the number of iterations used to approximate a Gaussian * blur.</p> * * @return the number of iterations used by this blur */ public int getIterations() { return iterations; } /** * {@inheritDoc} */ @Override public BufferedImage filter(BufferedImage src, BufferedImage dst) { int width = src.getWidth(); int height = src.getHeight(); if (dst == null) { dst = createCompatibleDestImage(src, null); } int[] srcPixels = new int[width * height]; int[] dstPixels = new int[width * height]; GraphicsUtilities.getPixels(src, 0, 0, width, height, srcPixels); for (int i = 0; i < iterations; i++) { // horizontal pass FastBlurFilter.blur(srcPixels, dstPixels, width, height, radius); // vertical pass FastBlurFilter.blur(dstPixels, srcPixels, height, width, radius); } // the result is now stored in srcPixels due to the 2nd pass GraphicsUtilities.setPixels(dst, 0, 0, width, height, srcPixels); return dst; } }