/*
* Copyright 2013 Martin Smock <smock.martin@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package li.strolch.model.timedstate;
import li.strolch.model.timevalue.ITimeValue;
import li.strolch.model.timevalue.ITimeVariable;
import li.strolch.model.timevalue.IValue;
import li.strolch.model.timevalue.IValueChange;
/**
* A time based state characterized by a {@link IValue} object implementation.
*
* @author Martin Smock <smock.martin@gmail.com>
*
* @param <T>
* IValue implementation representing the state at a given time
*/
@SuppressWarnings("rawtypes")
public interface ITimedState<T extends IValue> {
/**
* @return the new {@link ITimeValue} matching the value in the future
*/
ITimeValue<T> getNextMatch(final Long time, T value);
/**
* @return the new {@link ITimeValue} matching the value in the future
*/
ITimeValue<T> getPreviousMatch(final Long time, T value);
/**
* @param change
* the state change to be applied
*/
<U extends IValueChange<T>> void applyChange(final U change);
/**
* @return the state at the given time
*/
ITimeValue<T> getStateAt(final Long time);
/**
* @return get the states evolution in time
*/
ITimeVariable<T> getTimeEvolution();
/**
* @return a copy of this timed state
*/
ITimedState<T> getCopy();
}