/* * Copyright 2013 Martin Smock <smock.martin@gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package li.strolch.model.timedstate; import li.strolch.model.timevalue.ITimeValue; import li.strolch.model.timevalue.ITimeVariable; import li.strolch.model.timevalue.IValue; import li.strolch.model.timevalue.IValueChange; /** * A time based state characterized by a {@link IValue} object implementation. * * @author Martin Smock <smock.martin@gmail.com> * * @param <T> * IValue implementation representing the state at a given time */ @SuppressWarnings("rawtypes") public interface ITimedState<T extends IValue> { /** * @return the new {@link ITimeValue} matching the value in the future */ ITimeValue<T> getNextMatch(final Long time, T value); /** * @return the new {@link ITimeValue} matching the value in the future */ ITimeValue<T> getPreviousMatch(final Long time, T value); /** * @param change * the state change to be applied */ <U extends IValueChange<T>> void applyChange(final U change); /** * @return the state at the given time */ ITimeValue<T> getStateAt(final Long time); /** * @return get the states evolution in time */ ITimeVariable<T> getTimeEvolution(); /** * @return a copy of this timed state */ ITimedState<T> getCopy(); }