/*
* Copyright 2015 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.springframework.statemachine.support;
import org.springframework.messaging.Message;
import org.springframework.statemachine.StateContext;
import org.springframework.statemachine.StateMachine;
import org.springframework.statemachine.state.State;
import org.springframework.statemachine.transition.Transition;
/**
* Interface which can be registered with a state machine and can be used
* to intercept and break a state change chain.
*
* @author Janne Valkealahti
*
* @param <S> the type of state
* @param <E> the type of event
*/
public interface StateMachineInterceptor<S, E> {
/**
* Called before message is sent to processing. Throwing exception or
* returning null will skip the message.
*
* @param message the message
* @param stateMachine the state machine
* @return the intercepted message
*/
Message<E> preEvent(Message<E> message, StateMachine<S, E> stateMachine);
/**
* Called prior of a state change. Throwing an exception
* from this method will stop a state change logic.
*
* @param state the state
* @param message the message
* @param transition the transition
* @param stateMachine the state machine
*/
void preStateChange(State<S, E> state, Message<E> message, Transition<S, E> transition,
StateMachine<S, E> stateMachine);
/**
* Called after a state change.
*
* @param state the state
* @param message the message
* @param transition the transition
* @param stateMachine the state machine
*/
void postStateChange(State<S, E> state, Message<E> message, Transition<S, E> transition,
StateMachine<S, E> stateMachine);
/**
* Called prior of a start of a transition. Returning
* {@code null} from this method will break the transtion
* chain.
*
* @param stateContext the state context
* @return the state context
*/
StateContext<S, E> preTransition(StateContext<S, E> stateContext);
/**
* Called after of a transition if transition happened.
*
* @param stateContext the state context
* @return the state context
*/
StateContext<S, E> postTransition(StateContext<S, E> stateContext);
/**
* State when state machine is about to enter error it can't recover.
*
* @param stateMachine the state machine
* @param exception the exception
* @return the exception
*/
Exception stateMachineError(StateMachine<S, E> stateMachine, Exception exception);
}