/*
* Copyright 2015 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.springframework.statemachine.access;
import org.springframework.messaging.Message;
import org.springframework.statemachine.StateMachine;
import org.springframework.statemachine.StateMachineContext;
import org.springframework.statemachine.monitor.StateMachineMonitor;
import org.springframework.statemachine.support.StateMachineInterceptor;
/**
* Functional interface exposing {@link StateMachine} internals.
*
* @author Janne Valkealahti
*
* @param <S> the type of state
* @param <E> the type of event
*/
public interface StateMachineAccess<S, E> {
/**
* Sets the relay state machine.
*
* @param stateMachine the state machine
*/
void setRelay(StateMachine<S, E> stateMachine);
/**
* Reset state machine.
*
* @param stateMachineContext the state machine context
*/
void resetStateMachine(StateMachineContext<S, E> stateMachineContext);
/**
* Adds the state machine interceptor.
*
* @param interceptor the interceptor
*/
void addStateMachineInterceptor(StateMachineInterceptor<S, E> interceptor);
/**
* Adds the state machine monitor.
*
* @param monitor the monitor
*/
void addStateMachineMonitor(StateMachineMonitor<S, E> monitor);
/**
* Sets if initial state is enabled when a state machine is
* using sub states.
*
* @param enabled the new initial enabled
*/
void setInitialEnabled(boolean enabled);
/**
* Set initial forwarded event which is used for passing in
* event and its headers for actions executed when sub state
* is entered via initial transition.
*
* @param message the forwarded message
*/
void setForwardedInitialEvent(Message<E> message);
/**
* Sets the parent machine.
*
* @param stateMachine the state machine
*/
void setParentMachine(StateMachine<S, E> stateMachine);
}