/* * Copyright (c) 2009 Kathryn Huxtable and Kenneth Orr. * * This file is part of the SeaGlass Pluggable Look and Feel. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * $Id$ */ package com.seaglasslookandfeel.painter; import java.awt.Color; import java.awt.Graphics2D; import java.awt.Shape; import javax.swing.JComponent; import com.seaglasslookandfeel.painter.AbstractRegionPainter.PaintContext.CacheMode; /** * Sea Glass's ArrowButtonPainter class. */ public final class ArrowButtonPainter extends AbstractRegionPainter { /** * Control state. */ public static enum Which { BACKGROUND_ENABLED, FOREGROUND_DISABLED, FOREGROUND_ENABLED, FOREGROUND_PRESSED, } private Color disabledColor = decodeColor("ArrowButton[Disabled].foreground"); private Color enabledColor = decodeColor("ArrowButton[Enabled].foreground"); private Color pressedColor = decodeColor("ArrowButton[Pressed].foreground"); private Which state; private PaintContext ctx; /** * Creates a new ArrowButtonPainter object. * * @param state the control state. */ public ArrowButtonPainter(Which state) { super(); this.state = state; this.ctx = new PaintContext(CacheMode.FIXED_SIZES); } /** * {@inheritDoc} */ protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) { switch (state) { case FOREGROUND_DISABLED: paintForegroundDisabled(g, width, height); break; case FOREGROUND_ENABLED: paintForegroundEnabled(g, width, height); break; case FOREGROUND_PRESSED: paintForegroundPressed(g, width, height); break; } } /** * {@inheritDoc} */ protected PaintContext getPaintContext() { return ctx; } /** * Paint the arrow in disabled state. * * @param g the Graphics2D context to paint with. * @param width the width. * @param height the height. */ private void paintForegroundDisabled(Graphics2D g, int width, int height) { Shape s = decodeArrowPath(width, height); g.setPaint(disabledColor); g.fill(s); } /** * Paint the arrow in enabled state. * * @param g the Graphics2D context to paint with. * @param width the width. * @param height the height. */ private void paintForegroundEnabled(Graphics2D g, int width, int height) { Shape s = decodeArrowPath(width, height); g.setPaint(enabledColor); g.fill(s); } /** * Paint the arrow in pressed state. * * @param g the Graphics2D context to paint with. * @param width the width. * @param height the height. */ private void paintForegroundPressed(Graphics2D g, int width, int height) { Shape s = decodeArrowPath(width, height); g.setPaint(pressedColor); g.fill(s); } /** * Create the arrow path. * * @param width the width. * @param height the height. * * @return the arrow path. */ private Shape decodeArrowPath(int width, int height) { return shapeGenerator.createArrowLeft(width * 0.2, height * 0.2, width * 0.6, height * 0.6); } }