/*
* Copyright 2010 Sony Ericsson Mobile Communications AB
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package roman10.zoomablegallery.dynamics;
/**
* Utility class used to handle flinging within a specified limit.
*/
public abstract class Dynamics {
/**
* The maximum delta time, in milliseconds, between two updates
*/
private static final int MAX_TIMESTEP = 50;
/** The current position */
protected float mPosition;
/** The current velocity */
protected float mVelocity;
/** The current maximum position */
protected float mMaxPosition = Float.MAX_VALUE;
/** The current minimum position */
protected float mMinPosition = -Float.MAX_VALUE;
/** The time of the last update */
protected long mLastTime = 0;
/**
* Sets the state of the dynamics object. Should be called before starting
* to call update.
*
* @param position The current position.
* @param velocity The current velocity in pixels per second.
* @param now The current time
*/
public void setState(final float position, final float velocity, final long now) {
mVelocity = velocity;
mPosition = position;
mLastTime = now;
}
/**
* Returns the current position. Normally used after a call to update() in
* order to get the updated position.
*
* @return The current position
*/
public float getPosition() {
return mPosition;
}
/**
* Gets the velocity. Unit is in pixels per second.
*
* @return The velocity in pixels per second
*/
public float getVelocity() {
return mVelocity;
}
/**
* Used to find out if the list is at rest, that is, has no velocity and is
* inside the the limits. Normally used to know if more calls to update are
* needed.
*
* @param velocityTolerance Velocity is regarded as 0 if less than
* velocityTolerance
* @param positionTolerance Position is regarded as inside the limits even
* if positionTolerance above or below
*
* @return true if list is at rest, false otherwise
*/
public boolean isAtRest(final float velocityTolerance, final float positionTolerance) {
final boolean standingStill = Math.abs(mVelocity) < velocityTolerance;
final boolean withinLimits = mPosition - positionTolerance < mMaxPosition
&& mPosition + positionTolerance > mMinPosition;
return standingStill && withinLimits;
}
/**
* Sets the maximum position.
*
* @param maxPosition The maximum value of the position
*/
public void setMaxPosition(final float maxPosition) {
mMaxPosition = maxPosition;
}
/**
* Sets the minimum position.
*
* @param minPosition The minimum value of the position
*/
public void setMinPosition(final float minPosition) {
mMinPosition = minPosition;
}
/**
* Updates the position and velocity.
*
* @param now The current time
*/
public void update(final long now) {
int dt = (int)(now - mLastTime);
if (dt > MAX_TIMESTEP) {
dt = MAX_TIMESTEP;
}
onUpdate(dt);
mLastTime = now;
}
/**
* Gets the distance to the closest limit (max and min position).
*
* @return If position is more than max position: distance to max position. If
* position is less than min position: distance to min position. If
* within limits: 0
*/
protected float getDistanceToLimit() {
float distanceToLimit = 0;
if (mPosition > mMaxPosition) {
distanceToLimit = mMaxPosition - mPosition;
} else if (mPosition < mMinPosition) {
distanceToLimit = mMinPosition - mPosition;
}
return distanceToLimit;
}
/**
* Updates the position and velocity.
*
* @param dt The delta time since last time
*/
abstract protected void onUpdate(int dt);
}