/*
* RED5 Open Source Flash Server - http://code.google.com/p/red5/
*
* Copyright 2006-2012 by respective authors (see below). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.red5.server.net.rtmp.status;
/**
* Collection of commonly used constants with status codes. Descriptions provided as in FMS 2.0.1
* documentation available at adobe.com with some minor additions and comments.
*/
public interface StatusCodes {
/**
* The NetConnection.call method was not able to invoke the server-side method or
* command.
*/
public static final String NC_CALL_FAILED = "NetConnection.Call.Failed";
/**
* The URI specified in the NetConnection.connect method did not
* specify 'rtmp' as the protocol. 'rtmp' must be specified when connecting to
* FMS and Red5. Either not supported version of AMF was used (3 when only 0 is supported)
*/
public static final String NC_CALL_BADVERSION = "NetConnection.Call.BadVersion";
/**
* The application has been shut down (for example, if the application is out of
* memory resources and must shut down to prevent the server from crashing) or the server has shut down.
*/
public static final String NC_CONNECT_APPSHUTDOWN = "NetConnection.Connect.AppShutdown";
/**
* The connection was closed successfully
*/
public static final String NC_CONNECT_CLOSED = "NetConnection.Connect.Closed";
/**
* The connection attempt failed.
*/
public static final String NC_CONNECT_FAILED = "NetConnection.Connect.Failed";
/**
* The client does not have permission to connect to the application, the
* application expected different parameters from those that were passed,
* or the application name specified during the connection attempt was not found on
* the server.
*/
public static final String NC_CONNECT_REJECTED = "NetConnection.Connect.Rejected";
/**
* The connection attempt succeeded.
*/
public static final String NC_CONNECT_SUCCESS = "NetConnection.Connect.Success";
/**
* The application name specified during connect is invalid.
*/
public static final String NC_CONNECT_INVALID_APPLICATION = "NetConnection.Connect.InvalidApp";
/**
* Invalid arguments were passed to a NetStream method.
*/
public static final String NS_INVALID_ARGUMENT = "NetStream.InvalidArg";
/**
* A recorded stream was deleted successfully.
*/
public static final String NS_CLEAR_SUCCESS = "NetStream.Clear.Success";
/**
* A recorded stream failed to delete.
*/
public static final String NS_CLEAR_FAILED = "NetStream.Clear.Failed";
/**
* An attempt to publish was successful.
*/
public static final String NS_PUBLISH_START = "NetStream.Publish.Start";
/**
* An attempt was made to publish a stream that is already being published by someone else.
*/
public static final String NS_PUBLISH_BADNAME = "NetStream.Publish.BadName";
/**
* An attempt to use a Stream method (at client-side) failed
*/
public static final String NS_FAILED = "NetStream.Failed";
/**
* An attempt to unpublish was successful
*/
public static final String NS_UNPUBLISHED_SUCCESS = "NetStream.Unpublish.Success";
/**
* Recording was started
*/
public static final String NS_RECORD_START = "NetStream.Record.Start";
/**
* An attempt was made to record a read-only stream
*/
public static final String NS_RECORD_NOACCESS = "NetStream.Record.NoAccess";
/**
* Recording was stopped
*/
public static final String NS_RECORD_STOP = "NetStream.Record.Stop";
/**
* An attempt to record a stream failed
*/
public static final String NS_RECORD_FAILED = "NetStream.Record.Failed";
/**
* The buffer is empty (sent from server to client)
*/
public static final String NS_BUFFER_EMPTY = "NetStream.Buffer.Empty";
/**
* Data is playing behind the normal speed
*/
public static final String NS_PLAY_INSUFFICIENT_BW = "NetStream.Play.InsufficientBW";
/**
* Play was started
*/
public static final String NS_PLAY_START = "NetStream.Play.Start";
/**
* An attempt was made to play a stream that does not exist
*/
public static final String NS_PLAY_STREAMNOTFOUND = "NetStream.Play.StreamNotFound";
/**
* Play was stopped
*/
public static final String NS_PLAY_STOP = "NetStream.Play.Stop";
/**
* An attempt to play back a stream failed
*/
public static final String NS_PLAY_FAILED = "NetStream.Play.Failed";
/**
* A playlist was reset
*/
public static final String NS_PLAY_RESET = "NetStream.Play.Reset";
/**
* The initial publish to a stream was successful. This message is sent to all subscribers
*/
public static final String NS_PLAY_PUBLISHNOTIFY = "NetStream.Play.PublishNotify";
/**
* An unpublish from a stream was successful. This message is sent to all subscribers
*/
public static final String NS_PLAY_UNPUBLISHNOTIFY = "NetStream.Play.UnpublishNotify";
/**
* Playlist playback switched from one stream to another.
*/
public static final String NS_PLAY_SWITCH = "NetStream.Play.Switch";
/**
* Transition to another stream has been initiated.
*/
public static final String NS_PLAY_TRANSITION = "NetStream.Play.Transition";
/**
* Transition to another stream is processing normally. This is set as the "reason" property of the NetStatusEvent.
*/
public static final String NS_TRANSITION_SUCCESS = "NetStream.Transition.Success";
/**
* Transition to another stream has been forced.
*
* If streams that are being switched do not have aligned content/timelines, or if the keyframes are not aligned between
* the two streams, it is possible that the server will have to force a hard transition. This can also happen with
* broadcast (live) dynamic streaming if the server cannot find a synchronization point within the two streams.
* This is set as the "reason" property of the NetStatusEvent.
*/
public static final String NS_TRANSITION_FORCED = "NetStream.Transition.Forced";
/**
* Transition to another stream is complete.
*/
public static final String NS_PLAY_TRANSITION_COMPLETE = "NetStream.Play.TransitionComplete";
/**
* Playlist playback is complete.
*/
public static final String NS_PLAY_COMPLETE = "NetStream.Play.Complete";
/**
* The subscriber has used the seek command to move to a particular location in the recorded stream.
*/
public static final String NS_SEEK_NOTIFY = "NetStream.Seek.Notify";
/**
* The stream doesn't support seeking.
*/
public static final String NS_SEEK_FAILED = "NetStream.Seek.Failed";
/**
* The subscriber has used the seek command to move to a particular location in the recorded stream.
*/
public static final String NS_PAUSE_NOTIFY = "NetStream.Pause.Notify";
/**
* Publishing has stopped
*/
public static final String NS_UNPAUSE_NOTIFY = "NetStream.Unpause.Notify";
/**
*
*/
public static final String NS_DATA_START = "NetStream.Data.Start";
/**
* The ActionScript engine has encountered a runtime error. In addition to the standard infoObject
* properties, the following properties are set:
*
* filename: name of the offending ASC file.
* lineno: line number where the error occurred.
* linebuf: source code of the offending line.
*/
public static final String APP_SCRIPT_ERROR = "Application.Script.Error";
/**
* The ActionScript engine has encountered a runtime warning. In addition to the standard infoObject
* properties, the following properties are set:
*
* filename: name of the offending ASC file.
* lineno: line number where the error occurred.
* linebuf: source code of the offending line
*/
public static final String APP_SCRIPT_WARNING = "Application.Script.Warning";
/**
* The ActionScript engine is low on runtime memory. This provides an opportunity for the
* application instance to free some resources or take suitable action. If the application instance
* runs out of memory, it is unloaded and all users are disconnected. In this state, the server will
* not invoke the Application.onDisconnect event handler or the Application.onAppStop event handler
*/
public static final String APP_RESOURCE_LOWMEMORY = "Application.Resource.LowMemory";
/**
* This information object is passed to the onAppStop handler when the application is being shut down
*/
public static final String APP_SHUTDOWN = "Application.Shutdown";
/**
* This information object is passed to the onAppStop event handler when the application instance
* is about to be destroyed by the server.
*/
public static final String APP_GC = "Application.GC";
/**
* Read access to a shared object was denied.
*/
public static final String SO_NO_READ_ACCESS = "SharedObject.NoReadAccess";
/**
* Write access to a shared object was denied.
*/
public static final String SO_NO_WRITE_ACCESS = "SharedObject.NoWriteAccess";
/**
* The creation of a shared object was denied.
*/
public static final String SO_CREATION_FAILED = "SharedObject.ObjectCreationFailed";
/**
* The persistence parameter passed to SharedObject.getRemote() is different from the one used
* when the shared object was created.
*/
public static final String SO_PERSISTENCE_MISMATCH = "SharedObject.BadPersistence";
/**
* This event is sent if the player detects an MP4 with an invalid file structure.
* Flash Player cannot play files that have invalid file structures.
*/
public static final String NS_PLAY_FILE_STRUCTURE_INVALID = "NetStream.Play.FileStructureInvalid";
/**
* This event is sent if the player does not detect any supported tracks. If there aren't any supported
* video, audio or data tracks found, Flash Player does not play the file.
*/
public static final String NS_PLAY_NO_SUPPORTED_TRACK_FOUND = "NetStream.Play.NoSupportedTrackFound";
}