/************************************************************************** * Copyright (c) 2007, 2008 Gregory Jordan * * This file is part of PhyloWidget. * * PhyloWidget is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * PhyloWidget is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with PhyloWidget. If not, see <http://www.gnu.org/licenses/>. */ package org.andrewberman.ui.menu; import org.andrewberman.ui.Point; import org.andrewberman.ui.UIEvent; import org.andrewberman.ui.UIUtils; import org.andrewberman.ui.tween.Tween; import org.andrewberman.ui.tween.TweenFriction; import org.andrewberman.ui.tween.TweenListener; import processing.core.PImage; /** * The <code>DockItem</code> class represents an item within a Dock menu. As * with most other <code>XXXItem</code> classes, the average user won't be * interacting too heavily with this class, as the base menu class (in this case * <code>Dock</code>) should provide a convenient method for the creation and * addition of its preferred type of <code>MenuItem</code>. * <p> * TODO: Allow DockItems to track their own active/inactive states, and have different * icons for each state. * * @author Greg */ public class DockItem extends MenuItem implements TweenListener { Tween tween; PImage icon; String iconFile; public DockItem() { super(); tween = new Tween(this, TweenFriction.tween(.6f), Tween.OUT, 0, 0, 6); } public void setIcon(String file) { iconFile = file; if (menu != null && menu.canvas != null) icon = menu.canvas.loadImage(iconFile); } public void setMenu(Menu menu) { super.setMenu(menu); if (icon == null && iconFile != null) setIcon(iconFile); } public void draw() { tween.update(); float px = getStyle().getF("f.padX"); if (icon != null) { /* * Figure out the correctly scaled size of the icon. */ float pad = px; float effectiveW = width - pad*2; float effectiveH = height - pad*2; float xOffset = pad; float yOffset = pad; float w = 0; float h = 0; if (icon.width < icon.height) { h = effectiveH; w = icon.width * h / icon.height; xOffset = (effectiveW-w) / 2 + pad; } else { w = effectiveW; h = icon.height * w / icon.width; yOffset = (effectiveH-h) / 2 + pad; } // menu.canvas.rect(x, y, width, height); if (UIUtils.isJava2D(menu.canvas)) { /* * If we're running on a Java2D canvas, then the Composite is already * set. Just draw the image, and the alpha transparency will be there. * * NOTE: the tint() function is VERY slow with Java2D, so don't use it! */ menu.canvas.smooth(); menu.canvas.image(icon, x+xOffset, y+yOffset, w, h); menu.canvas.noSmooth(); } else { /* * If we're running on anything else, we need to use tint() to get * the alpha correct. */ int alf = (int) (menu.alpha * 255); menu.canvas.tint(255, alf); // float pad = getStyle().padX; menu.canvas.image(icon, x+xOffset,y+yOffset,w,h); menu.canvas.noTint(); } } super.draw(); } protected boolean containsPoint(Point p) { if (p.x < x || p.x > x + width || p.y < y || p.y > y + height) return false; return true; } public void setSize(float w, float h) { tween.continueTo(w); } public void forceSize(float w, float h) { setSize(w,h); tween.fforward(); tween.update(); } public String getLabel() { return getName(); } public void tweenEvent(Tween source, int eventType) { if (source == tween) { width = height = tween.getPosition(); } } }