/* * Copyright (c) Thomas Parker, 2009. * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ package pcgen.cdom.facet; import java.util.List; import pcgen.cdom.base.CDOMObject; import pcgen.cdom.enumeration.CharID; import pcgen.cdom.enumeration.ListKey; import pcgen.cdom.facet.base.AbstractSourcedListFacet; import pcgen.cdom.facet.event.DataFacetChangeEvent; import pcgen.cdom.facet.event.DataFacetChangeListener; import pcgen.core.Equipment; /** * NaturalWeaponFacet is a Facet that tracks the NaturalWeapons that have been * granted to a Player Character. * * @author Thomas Parker (thpr [at] yahoo.com) */ public class NaturalWeaponFacet extends AbstractSourcedListFacet<CharID, Equipment> implements DataFacetChangeListener<CharID, CDOMObject> { /** * Adds any Natural Attacks (TYPE=Natural Equipment) which are granted by a * CDOMObject which was added to a Player Character. * * Triggered when one of the Facets to which NaturalWeaponFacet listens * fires a DataFacetChangeEvent to indicate a CDOMObject was added to a * Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce) { CDOMObject cdo = dfce.getCDOMObject(); List<Equipment> weapons = cdo.getListFor(ListKey.NATURAL_WEAPON); if (weapons != null) { CharID id = dfce.getCharID(); for (Equipment e : weapons) { add(id, e, cdo); } } } /** * Removes any Natural Attacks (TYPE=Natural Equipment) which are granted by * a CDOMObject which was removed from a Player Character. * * Triggered when one of the Facets to which NaturalEquipmentFacet listens * fires a DataFacetChangeEvent to indicate a CDOMObject was removed from a * Player Character. * * @param dfce * The DataFacetChangeEvent containing the information about the * change * * @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent) */ @Override public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce) { CDOMObject cdo = dfce.getCDOMObject(); List<Equipment> weapons = cdo.getListFor(ListKey.NATURAL_WEAPON); if (weapons != null) { CharID id = dfce.getCharID(); for (Equipment e : weapons) { remove(id, e, cdo); } } } }