/*
* Copyright (c) Thomas Parker, 2009.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
package pcgen.cdom.facet;
import java.util.List;
import pcgen.cdom.base.CDOMObject;
import pcgen.cdom.enumeration.CharID;
import pcgen.cdom.enumeration.ListKey;
import pcgen.cdom.facet.base.AbstractSourcedListFacet;
import pcgen.cdom.facet.event.DataFacetChangeEvent;
import pcgen.cdom.facet.event.DataFacetChangeListener;
import pcgen.core.Equipment;
/**
* NaturalWeaponFacet is a Facet that tracks the NaturalWeapons that have been
* granted to a Player Character.
*
* @author Thomas Parker (thpr [at] yahoo.com)
*/
public class NaturalWeaponFacet extends AbstractSourcedListFacet<CharID, Equipment>
implements DataFacetChangeListener<CharID, CDOMObject>
{
/**
* Adds any Natural Attacks (TYPE=Natural Equipment) which are granted by a
* CDOMObject which was added to a Player Character.
*
* Triggered when one of the Facets to which NaturalWeaponFacet listens
* fires a DataFacetChangeEvent to indicate a CDOMObject was added to a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataAdded(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataAdded(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
CDOMObject cdo = dfce.getCDOMObject();
List<Equipment> weapons = cdo.getListFor(ListKey.NATURAL_WEAPON);
if (weapons != null)
{
CharID id = dfce.getCharID();
for (Equipment e : weapons)
{
add(id, e, cdo);
}
}
}
/**
* Removes any Natural Attacks (TYPE=Natural Equipment) which are granted by
* a CDOMObject which was removed from a Player Character.
*
* Triggered when one of the Facets to which NaturalEquipmentFacet listens
* fires a DataFacetChangeEvent to indicate a CDOMObject was removed from a
* Player Character.
*
* @param dfce
* The DataFacetChangeEvent containing the information about the
* change
*
* @see pcgen.cdom.facet.event.DataFacetChangeListener#dataRemoved(pcgen.cdom.facet.event.DataFacetChangeEvent)
*/
@Override
public void dataRemoved(DataFacetChangeEvent<CharID, CDOMObject> dfce)
{
CDOMObject cdo = dfce.getCDOMObject();
List<Equipment> weapons = cdo.getListFor(ListKey.NATURAL_WEAPON);
if (weapons != null)
{
CharID id = dfce.getCharID();
for (Equipment e : weapons)
{
remove(id, e, cdo);
}
}
}
}