/*
* ReachToken.java
* Copyright 2003 (C) Devon Jones <soulcatcher@evilsoft.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on December 15, 2003, 12:21 PM
*
* Current Ver: $Revision$
* Last Editor: $Author$
* Last Edited: $Date$
*
*/
package plugin.exporttokens;
import java.text.DecimalFormat;
import pcgen.core.Globals;
import pcgen.core.SettingsHandler;
import pcgen.core.display.CharacterDisplay;
import pcgen.io.ExportHandler;
import pcgen.io.exporttoken.AbstractExportToken;
//REACH
public class ReachToken extends AbstractExportToken
{
/**
* @see pcgen.io.exporttoken.Token#getTokenName()
*/
@Override
public String getTokenName()
{
return "REACH";
}
/**
* @see pcgen.io.exporttoken.Token#getToken(java.lang.String, pcgen.core.PlayerCharacter, pcgen.io.ExportHandler)
*/
@Override
public String getToken(String tokenSource, CharacterDisplay display,
ExportHandler eh)
{
String retString = "";
if ("REACH".equals(tokenSource))
{
retString = getToken(display);
}
else if ("REACH.VAL".equals(tokenSource))
{
return Integer.toString(getReachToken(display));
}
else if ("REACH.SQUARES".equals(tokenSource))
{
retString = getSquaresToken(display);
}
return retString;
}
public static int getReachToken(CharacterDisplay display)
{
return display.getReach();
}
public static String getToken(CharacterDisplay display)
{
return Globals.getGameModeUnitSet().displayDistanceInUnitSet(
getReachToken(display))
+ Globals.getGameModeUnitSet().getDistanceUnit();
}
public static String getSquaresToken(CharacterDisplay display)
{
return new DecimalFormat("#.#").format(getReachToken(display)
/ SettingsHandler.getGame().getSquareSize());
}
}