/*
* FaceToken.java
* Copyright 2003 (C) Devon Jones <soulcatcher@evilsoft.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Created on December 15, 2003, 12:21 PM
*
* Current Ver: $Revision$
* Last Editor: $Author$
* Last Edited: $Date$
*
*/
package plugin.exporttokens;
import java.awt.geom.Point2D;
import java.text.DecimalFormat;
import pcgen.core.Globals;
import pcgen.core.SettingsHandler;
import pcgen.core.display.CharacterDisplay;
import pcgen.core.utils.CoreUtility;
import pcgen.io.ExportHandler;
import pcgen.io.exporttoken.AbstractExportToken;
/**
* Deal with Tokens:
*
* FACE
* FACE.SHORT
* FACE.1
* FACE.2
*/
public class FaceToken extends AbstractExportToken
{
/**
* @see pcgen.io.exporttoken.Token#getTokenName()
*/
@Override
public String getTokenName()
{
return "FACE";
}
/**
* @see pcgen.io.exporttoken.Token#getToken(java.lang.String, pcgen.core.PlayerCharacter, pcgen.io.ExportHandler)
*/
@Override
public String getToken(String tokenSource, CharacterDisplay display,
ExportHandler eh)
{
String retString = "";
if ("FACE".equals(tokenSource))
{
retString = getFaceToken(display);
}
else if ("FACE.SHORT".equals(tokenSource))
{
retString = getShortToken(display);
}
else if ("FACE.SQUARES".equals(tokenSource))
{
retString = getSquaresToken(display);
}
else if ("FACE.1".equals(tokenSource))
{
retString = get1Token(display);
}
else if ("FACE.2".equals(tokenSource))
{
retString = get2Token(display);
}
return retString;
}
/**
* Get FACE Token
* @param pc
* @return FACE Token
*/
public static String getFaceToken(CharacterDisplay display)
{
Point2D.Double face = display.getFace();
String retString = "";
if (CoreUtility.doublesEqual(face.getY(), 0.0))
{
retString =
Globals.getGameModeUnitSet().displayDistanceInUnitSet(
face.getX())
+ Globals.getGameModeUnitSet().getDistanceUnit();
}
else
{
retString =
Globals.getGameModeUnitSet().displayDistanceInUnitSet(
face.getX())
+ Globals.getGameModeUnitSet().getDistanceUnit()
+ " by "
+ Globals.getGameModeUnitSet()
.displayDistanceInUnitSet(face.getY())
+ Globals.getGameModeUnitSet().getDistanceUnit();
}
return retString;
}
/**
* Get SHORT sub token
* @param pc
* @return SHORT sub toke
*/
public static String getShortToken(CharacterDisplay display)
{
Point2D.Double face = display.getFace();
String retString = "";
if (CoreUtility.doublesEqual(face.getY(), 0.0))
{
retString =
Globals.getGameModeUnitSet().displayDistanceInUnitSet(
face.getX())
+ Globals.getGameModeUnitSet().getDistanceUnit();
}
else
{
retString =
Globals.getGameModeUnitSet().displayDistanceInUnitSet(
face.getX())
+ Globals.getGameModeUnitSet().getDistanceUnit()
+ " x "
+ Globals.getGameModeUnitSet()
.displayDistanceInUnitSet(face.getY())
+ Globals.getGameModeUnitSet().getDistanceUnit();
}
return retString;
}
/**
* Get squares sub token
* @param pc
* @return squares sub token
*/
public static String getSquaresToken(CharacterDisplay display)
{
Point2D.Double face = display.getFace();
String retString = "";
double squareSize = SettingsHandler.getGame().getSquareSize();
if (CoreUtility.doublesEqual(face.getY(), 0.0))
{
retString =
new DecimalFormat("#.#").format(face.getX()
/ squareSize);
}
else
{
retString =
new DecimalFormat("#.#").format(face.getX()
/ squareSize)
+ " x "
+ new DecimalFormat("#.#").format(face.getY()
/ squareSize);
}
return retString;
}
/**
* Get 1 sub token
* @param pc
* @return 1 sub token
*/
public static String get1Token(CharacterDisplay display)
{
return Globals.getGameModeUnitSet().displayDistanceInUnitSet(
display.getFace().getX());
}
/**
* Get 2 sub token
* @param pc
* @return 2 sub token
*/
public static String get2Token(CharacterDisplay display)
{
return Globals.getGameModeUnitSet().displayDistanceInUnitSet(
display.getFace().getY());
}
}