/* * FaceToken.java * Copyright 2003 (C) Devon Jones <soulcatcher@evilsoft.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Created on December 15, 2003, 12:21 PM * * Current Ver: $Revision$ * Last Editor: $Author$ * Last Edited: $Date$ * */ package plugin.exporttokens; import java.awt.geom.Point2D; import java.text.DecimalFormat; import pcgen.core.Globals; import pcgen.core.SettingsHandler; import pcgen.core.display.CharacterDisplay; import pcgen.core.utils.CoreUtility; import pcgen.io.ExportHandler; import pcgen.io.exporttoken.AbstractExportToken; /** * Deal with Tokens: * * FACE * FACE.SHORT * FACE.1 * FACE.2 */ public class FaceToken extends AbstractExportToken { /** * @see pcgen.io.exporttoken.Token#getTokenName() */ @Override public String getTokenName() { return "FACE"; } /** * @see pcgen.io.exporttoken.Token#getToken(java.lang.String, pcgen.core.PlayerCharacter, pcgen.io.ExportHandler) */ @Override public String getToken(String tokenSource, CharacterDisplay display, ExportHandler eh) { String retString = ""; if ("FACE".equals(tokenSource)) { retString = getFaceToken(display); } else if ("FACE.SHORT".equals(tokenSource)) { retString = getShortToken(display); } else if ("FACE.SQUARES".equals(tokenSource)) { retString = getSquaresToken(display); } else if ("FACE.1".equals(tokenSource)) { retString = get1Token(display); } else if ("FACE.2".equals(tokenSource)) { retString = get2Token(display); } return retString; } /** * Get FACE Token * @param pc * @return FACE Token */ public static String getFaceToken(CharacterDisplay display) { Point2D.Double face = display.getFace(); String retString = ""; if (CoreUtility.doublesEqual(face.getY(), 0.0)) { retString = Globals.getGameModeUnitSet().displayDistanceInUnitSet( face.getX()) + Globals.getGameModeUnitSet().getDistanceUnit(); } else { retString = Globals.getGameModeUnitSet().displayDistanceInUnitSet( face.getX()) + Globals.getGameModeUnitSet().getDistanceUnit() + " by " + Globals.getGameModeUnitSet() .displayDistanceInUnitSet(face.getY()) + Globals.getGameModeUnitSet().getDistanceUnit(); } return retString; } /** * Get SHORT sub token * @param pc * @return SHORT sub toke */ public static String getShortToken(CharacterDisplay display) { Point2D.Double face = display.getFace(); String retString = ""; if (CoreUtility.doublesEqual(face.getY(), 0.0)) { retString = Globals.getGameModeUnitSet().displayDistanceInUnitSet( face.getX()) + Globals.getGameModeUnitSet().getDistanceUnit(); } else { retString = Globals.getGameModeUnitSet().displayDistanceInUnitSet( face.getX()) + Globals.getGameModeUnitSet().getDistanceUnit() + " x " + Globals.getGameModeUnitSet() .displayDistanceInUnitSet(face.getY()) + Globals.getGameModeUnitSet().getDistanceUnit(); } return retString; } /** * Get squares sub token * @param pc * @return squares sub token */ public static String getSquaresToken(CharacterDisplay display) { Point2D.Double face = display.getFace(); String retString = ""; double squareSize = SettingsHandler.getGame().getSquareSize(); if (CoreUtility.doublesEqual(face.getY(), 0.0)) { retString = new DecimalFormat("#.#").format(face.getX() / squareSize); } else { retString = new DecimalFormat("#.#").format(face.getX() / squareSize) + " x " + new DecimalFormat("#.#").format(face.getY() / squareSize); } return retString; } /** * Get 1 sub token * @param pc * @return 1 sub token */ public static String get1Token(CharacterDisplay display) { return Globals.getGameModeUnitSet().displayDistanceInUnitSet( display.getFace().getX()); } /** * Get 2 sub token * @param pc * @return 2 sub token */ public static String get2Token(CharacterDisplay display) { return Globals.getGameModeUnitSet().displayDistanceInUnitSet( display.getFace().getY()); } }