/*
* Copyright 2015 S. Webber
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.oakgp.examples.hanoi;
import java.util.HashSet;
import java.util.Set;
import org.oakgp.Assignments;
import org.oakgp.node.Node;
import org.oakgp.rank.fitness.FitnessFunction;
/** Determines the fitness of potential solutions to the Towers of Hanoi puzzle. */
class TowersOfHanoiFitnessFunction implements FitnessFunction {
private static final TowersOfHanoi START_STATE = new TowersOfHanoi();
private final boolean doLog;
TowersOfHanoiFitnessFunction(boolean doLog) {
this.doLog = doLog;
}
/**
* @param n
* a potential solution to the Towers of Hanoi puzzle
* @return the fitness of {@code n}
*/
@Override
public double evaluate(Node n) {
TowersOfHanoi towersOfHanoi = START_STATE;
Set<TowersOfHanoi> previousStates = new HashSet<>();
previousStates.add(towersOfHanoi);
Move previousMove = null;
int previousFitness = Integer.MAX_VALUE;
while (true) {
// update the puzzle with the next move returned from the potential solution
Assignments assignments = Assignments.createAssignments(towersOfHanoi, previousMove);
previousMove = n.evaluate(assignments);
towersOfHanoi = towersOfHanoi.move(previousMove);
if (doLog) {
System.out.println(previousMove + " " + towersOfHanoi);
}
if (towersOfHanoi == null) {
// the last move was invalid - stop evaluating
return previousFitness;
}
if (!previousStates.add(towersOfHanoi)) {
// the last move has returned the puzzle to a state it has already been in - exit now to avoid getting stuck in a loop
return previousFitness;
}
previousFitness = Math.min(previousFitness, towersOfHanoi.getFitness());
if (previousFitness == 0) {
// the puzzle has been solved - no need to keep evaluating
return previousFitness;
}
}
}
}