/*
* Copyright 2015 S. Webber
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.oakgp.examples.hanoi;
import static org.oakgp.Type.booleanType;
import static org.oakgp.examples.hanoi.TowersOfHanoiExample.MOVE_TYPE;
import static org.oakgp.examples.hanoi.TowersOfHanoiExample.STATE_TYPE;
import org.oakgp.Arguments;
import org.oakgp.Assignments;
import org.oakgp.function.Function;
import org.oakgp.function.Signature;
/** Determines if a move is a valid move for a particular game state. */
class IsValid implements Function {
private static final Signature SIGNATURE = Signature.createSignature(booleanType(), STATE_TYPE, MOVE_TYPE);
@Override
public Signature getSignature() {
return SIGNATURE;
}
/**
* @param arguments
* the first argument is a {@code TowersOfHanoi} representing a game state and the second argument is a {@code Move}
* @param assignments
* the values assigned to each of member of the variable set
* @return {@code true} if the specified move is a valid move for the specified game state, else {@code false}
*/
@Override
public Object evaluate(Arguments arguments, Assignments assignments) {
TowersOfHanoi gameState = arguments.firstArg().evaluate(assignments);
Move move = arguments.secondArg().evaluate(assignments);
return gameState.move(move) != null;
}
}