/* * Copyright 2015 S. Webber * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.oakgp.examples.hanoi; import static org.oakgp.Type.booleanType; import static org.oakgp.examples.hanoi.TowersOfHanoiExample.MOVE_TYPE; import static org.oakgp.examples.hanoi.TowersOfHanoiExample.STATE_TYPE; import org.oakgp.Arguments; import org.oakgp.Assignments; import org.oakgp.function.Function; import org.oakgp.function.Signature; /** Determines if a move is a valid move for a particular game state. */ class IsValid implements Function { private static final Signature SIGNATURE = Signature.createSignature(booleanType(), STATE_TYPE, MOVE_TYPE); @Override public Signature getSignature() { return SIGNATURE; } /** * @param arguments * the first argument is a {@code TowersOfHanoi} representing a game state and the second argument is a {@code Move} * @param assignments * the values assigned to each of member of the variable set * @return {@code true} if the specified move is a valid move for the specified game state, else {@code false} */ @Override public Object evaluate(Arguments arguments, Assignments assignments) { TowersOfHanoi gameState = arguments.firstArg().evaluate(assignments); Move move = arguments.secondArg().evaluate(assignments); return gameState.move(move) != null; } }