/* MonkeyTalk - a cross-platform functional testing tool Copyright (C) 2012 Gorilla Logic, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.gorillalogic.monkeyconsole.actions; import org.eclipse.jface.action.IAction; import org.eclipse.jface.viewers.ISelection; import org.eclipse.ui.IWorkbenchWindow; import org.eclipse.ui.IWorkbenchWindowActionDelegate; /** * Our sample action implements workbench action delegate. The action proxy will * be created by the workbench and shown in the UI. When the user tries to use * the action, this delegate will be created and execution will be delegated to * it. * * @see IWorkbenchWindowActionDelegate */ public class MonkeyConsoleAction implements IWorkbenchWindowActionDelegate { private IWorkbenchWindow window; /** * The constructor. */ public MonkeyConsoleAction() { } /** * The action has been activated. The argument of the method represents the * 'real' action sitting in the workbench UI. * * @see IWorkbenchWindowActionDelegate#run */ public void run(IAction action) { try { } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } /** * Selection in the workbench has been changed. We can change the state of * the 'real' action here if we want, but this can only happen after the * delegate has been created. * * @see IWorkbenchWindowActionDelegate#selectionChanged */ public void selectionChanged(IAction action, ISelection selection) { } /** * We can use this method to dispose of any system resources we previously * allocated. * * @see IWorkbenchWindowActionDelegate#dispose */ public void dispose() { } /** * We will cache window object in order to be able to provide parent shell * for the message dialog. * * @see IWorkbenchWindowActionDelegate#init */ public void init(IWorkbenchWindow window) { this.window = window; } }