/* MonkeyTalk - a cross-platform functional testing tool
Copyright (C) 2012 Gorilla Logic, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
package com.gorillalogic.monkeyconsole.actions;
import org.eclipse.jface.action.IAction;
import org.eclipse.jface.viewers.ISelection;
import org.eclipse.ui.IWorkbenchWindow;
import org.eclipse.ui.IWorkbenchWindowActionDelegate;
/**
* Our sample action implements workbench action delegate. The action proxy will
* be created by the workbench and shown in the UI. When the user tries to use
* the action, this delegate will be created and execution will be delegated to
* it.
*
* @see IWorkbenchWindowActionDelegate
*/
public class MonkeyConsoleAction implements IWorkbenchWindowActionDelegate {
private IWorkbenchWindow window;
/**
* The constructor.
*/
public MonkeyConsoleAction() {
}
/**
* The action has been activated. The argument of the method represents the
* 'real' action sitting in the workbench UI.
*
* @see IWorkbenchWindowActionDelegate#run
*/
public void run(IAction action) {
try {
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
/**
* Selection in the workbench has been changed. We can change the state of
* the 'real' action here if we want, but this can only happen after the
* delegate has been created.
*
* @see IWorkbenchWindowActionDelegate#selectionChanged
*/
public void selectionChanged(IAction action, ISelection selection) {
}
/**
* We can use this method to dispose of any system resources we previously
* allocated.
*
* @see IWorkbenchWindowActionDelegate#dispose
*/
public void dispose() {
}
/**
* We will cache window object in order to be able to provide parent shell
* for the message dialog.
*
* @see IWorkbenchWindowActionDelegate#init
*/
public void init(IWorkbenchWindow window) {
this.window = window;
}
}