/** * Copyright 2010 The University of Nottingham * * This file is part of lobbyservice. * * lobbyservice is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * lobbyservice is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with lobbyservice. If not, see <http://www.gnu.org/licenses/>. * */ package uk.ac.horizon.ug.lobby.protocol; import org.json.JSONObject; import uk.ac.horizon.ug.lobby.model.GameTemplateVisibility; /** Query from client to server, looking for a specific game. * * @author cmg * */ public class GameJoinRequest { /** protocol/object version */ private int version; /** time - optional for duplicate request/replay detection */ private Long time; /** sequence - optional for duplicate request/replay detection */ private Integer seqNo; /** client Id - required for interaction with previous join or secure ops */ private String clientId; /** nickname - optional */ private String nickname; /** device Id - optional and unauthenticated - used as default clientId for anonymous use to avoid 'leaking' of slots on retry */ private String deviceId; /** game slot id - required for interaction with previous join */ private String gameSlotId; /** join type */ private GameJoinRequestType type; /** current version */ public static final int CURRENT_VERSION = 1; /** client characteristics - JSON encoded object, i.e. set of property names & values */ private String characteristicsJson; /** cache of parsed characteristics */ private transient JSONObject characteristics; // now characteristics OSName /** client type - required */ //private String clientType; /** preferred/required client (template) name - optional */ private String clientTitle; // now characteristics OSVersion /** client version - required (default 0) */ //private Integer majorVersion; /** client version - required (default 0) */ //private Integer minorVersion; /** client version - required (default 0) */ //private Integer updateVersion; /** client current location - optional */ private Integer latitudeE6; /** client current location - optional */ private Integer longitudeE6; /** start time - required when using a GameInstanceFactory (NEW_INSTANCE) */ private Long newInstanceStartTime; /** suggested visibility of created game (HIDDEN -> personal?!) - optional, only when using a GameInstanceFactory (NEW_INSTANCE) */ private GameTemplateVisibility newInstanceVisibility; /** cons */ public GameJoinRequest() { } /** * @return the version */ public int getVersion() { return version; } /** * @param version the version to set */ public void setVersion(int version) { this.version = version; } /** * @return the time */ public Long getTime() { return time; } /** * @param time the time to set */ public void setTime(Long time) { this.time = time; } /** * @return the seqNo */ public Integer getSeqNo() { return seqNo; } /** * @param seqNo the seqNo to set */ public void setSeqNo(Integer seqNo) { this.seqNo = seqNo; } /** * @return the clientId */ public String getClientId() { return clientId; } /** * @param clientId the clientId to set */ public void setClientId(String clientId) { this.clientId = clientId; } /** * @return the gameSlotId */ public String getGameSlotId() { return gameSlotId; } /** * @param gameSlotId the gameSlotId to set */ public void setGameSlotId(String gameSlotId) { this.gameSlotId = gameSlotId; } /** * @return the type */ public GameJoinRequestType getType() { return type; } /** * @param type the type to set */ public void setType(GameJoinRequestType type) { this.type = type; } /** * @return the clientTitle */ public String getClientTitle() { return clientTitle; } /** * @param clientTitle the clientTitle to set */ public void setClientTitle(String clientTitle) { this.clientTitle = clientTitle; } /** * @return the latitudeE6 */ public Integer getLatitudeE6() { return latitudeE6; } /** * @param latitudeE6 the latitudeE6 to set */ public void setLatitudeE6(Integer latitudeE6) { this.latitudeE6 = latitudeE6; } /** * @return the longitudeE6 */ public Integer getLongitudeE6() { return longitudeE6; } /** * @param longitudeE6 the longitudeE6 to set */ public void setLongitudeE6(Integer longitudeE6) { this.longitudeE6 = longitudeE6; } /** * @return the deviceId */ public String getDeviceId() { return deviceId; } /** * @param deviceId the deviceId to set */ public void setDeviceId(String deviceId) { this.deviceId = deviceId; } /** * @return the nickname */ public String getNickname() { return nickname; } /** * @param nickname the nickname to set */ public void setNickname(String nickname) { this.nickname = nickname; } /** * @return the newInstanceStartTime */ public Long getNewInstanceStartTime() { return newInstanceStartTime; } /** * @param newInstanceStartTime the newInstanceStartTime to set */ public void setNewInstanceStartTime(Long newInstanceStartTime) { this.newInstanceStartTime = newInstanceStartTime; } /** * @return the newInstanceVisibility */ public GameTemplateVisibility getNewInstanceVisibility() { return newInstanceVisibility; } /** * @param newInstanceVisibility the newInstanceVisibility to set */ public void setNewInstanceVisibility( GameTemplateVisibility newInstanceVisibility) { this.newInstanceVisibility = newInstanceVisibility; } /** * @return the characteristicsJson */ public String getCharacteristicsJson() { return characteristicsJson; } /** * @param characteristicsJson the characteristicsJson to set */ public void setCharacteristicsJson(String characteristicsJson) { this.characteristicsJson = characteristicsJson; } /** * @return the characteristics */ public JSONObject getCharacteristics() { return characteristics; } /** * @param characteristics the characteristics to set */ public void setCharacteristics(JSONObject characteristics) { this.characteristics = characteristics; } /* (non-Javadoc) * @see java.lang.Object#toString() */ @Override public String toString() { return "GameJoinRequest [characteristicsJson=" + characteristicsJson + ", clientId=" + clientId + ", clientTitle=" + clientTitle + ", deviceId=" + deviceId + ", gameSlotId=" + gameSlotId + ", latitudeE6=" + latitudeE6 + ", longitudeE6=" + longitudeE6 + ", newInstanceStartTime=" + newInstanceStartTime + ", newInstanceVisibility=" + newInstanceVisibility + ", nickname=" + nickname + ", seqNo=" + seqNo + ", time=" + time + ", type=" + type + ", version=" + version + "]"; } }