/**
* Copyright 2010 The University of Nottingham
*
* This file is part of lobbyservice.
*
* lobbyservice is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* lobbyservice is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with lobbyservice. If not, see <http://www.gnu.org/licenses/>.
*
*/
package uk.ac.horizon.ug.lobby.browser;
import com.google.appengine.api.datastore.Key;
import com.google.appengine.api.datastore.KeyFactory;
import com.google.appengine.api.users.User;
import com.google.appengine.api.users.UserService;
import com.google.appengine.api.users.UserServiceFactory;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.io.Writer;
import java.security.NoSuchAlgorithmException;
import java.security.SecureRandom;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.logging.Logger;
import javax.persistence.EntityManager;
import javax.persistence.EntityManagerFactory;
import javax.persistence.EntityTransaction;
import javax.persistence.Query;
import javax.servlet.http.*;
import org.json.JSONException;
import org.json.JSONObject;
import org.json.JSONWriter;
import uk.ac.horizon.ug.lobby.ConfigurationUtils;
import uk.ac.horizon.ug.lobby.Constants;
import uk.ac.horizon.ug.lobby.HttpUtils;
import uk.ac.horizon.ug.lobby.RequestException;
import uk.ac.horizon.ug.lobby.browser.JoinUtils.JoinAuthInfo;
import uk.ac.horizon.ug.lobby.model.Account;
import uk.ac.horizon.ug.lobby.model.EMF;
import uk.ac.horizon.ug.lobby.model.GUIDFactory;
import uk.ac.horizon.ug.lobby.model.GameClient;
import uk.ac.horizon.ug.lobby.model.GameClientTemplate;
import uk.ac.horizon.ug.lobby.model.GameIndex;
import uk.ac.horizon.ug.lobby.model.GameInstance;
import uk.ac.horizon.ug.lobby.model.GameInstanceNominalStatus;
import uk.ac.horizon.ug.lobby.model.GameInstanceSlot;
import uk.ac.horizon.ug.lobby.model.GameInstanceSlotStatus;
import uk.ac.horizon.ug.lobby.model.GameServer;
import uk.ac.horizon.ug.lobby.model.GameServerStatus;
import uk.ac.horizon.ug.lobby.model.GameTemplate;
import uk.ac.horizon.ug.lobby.model.GameTemplateVisibility;
import uk.ac.horizon.ug.lobby.model.ServerConfiguration;
import uk.ac.horizon.ug.lobby.protocol.GameJoinRequest;
import uk.ac.horizon.ug.lobby.protocol.GameJoinRequestType;
import uk.ac.horizon.ug.lobby.protocol.GameJoinResponse;
import uk.ac.horizon.ug.lobby.protocol.GameJoinResponseStatus;
import uk.ac.horizon.ug.lobby.protocol.GameQuery;
import uk.ac.horizon.ug.lobby.protocol.GameTemplateInfo;
import uk.ac.horizon.ug.lobby.protocol.JSONUtils;
import uk.ac.horizon.ug.lobby.protocol.LocationConstraint;
import uk.ac.horizon.ug.lobby.protocol.TimeConstraint;
import uk.ac.horizon.ug.lobby.server.ServerProtocol;
import uk.ac.horizon.ug.lobby.user.UserGameTemplateServlet;
import uk.me.jstott.jcoord.LatLng;
/**
* Get Game (templates) info, for public browsing
*
* @author cmg
*
*/
@SuppressWarnings("serial")
public class JoinGameInstanceServlet extends HttpServlet implements Constants {
static Logger logger = Logger.getLogger(JoinGameInstanceServlet.class.getName());
private GameInstance getGameInstance(HttpServletRequest req) throws RequestException {
String id = HttpUtils.getIdFromPath(req);
EntityManager em = EMF.get().createEntityManager();
try {
Key key = KeyFactory.stringToKey(id);
GameInstance gt = em.find(GameInstance.class, key);
if (gt==null)
throw new RequestException(HttpServletResponse.SC_NOT_FOUND, "GameInstance "+id+" not found");
return gt;
}
finally {
em.close();
}
}
@Override
public void doPost(HttpServletRequest req, HttpServletResponse resp)
throws IOException {
// parse request
String line = null;
String auth = null;
GameJoinRequest gjreq = null;
try {
BufferedReader br = req.getReader();
line = br.readLine();
JSONObject json = new JSONObject(line);
gjreq = JSONUtils.parseGameJoinRequest(json);
// second line is digital signature (if given)
auth = br.readLine();
logger.info("GameJoinRequest "+gjreq);
// check type supported...
if (gjreq.getType()!=GameJoinRequestType.PLAY && gjreq.getType()!=GameJoinRequestType.RELEASE && gjreq.getType()!=GameJoinRequestType.RESERVE) {
resp.sendError(HttpServletResponse.SC_BAD_REQUEST, "Request type must be PLAY/RELEASE/RESERVER ("+gjreq.getType()+")");
return;
}
}
catch (JSONException e) {
logger.warning(e.toString());
resp.sendError(HttpServletResponse.SC_BAD_REQUEST, e.toString());
return;
}
try {
GameInstance gi = getGameInstance(req);
GameJoinResponse gjresp = new GameJoinResponse();
gjresp.setTime(System.currentTimeMillis());
gjresp.setType(gjreq.getType());
// authenticate client
// own em/etc.
JoinUtils.ClientInfo clientInfo = new JoinUtils.ClientInfo(gjreq.getCharacteristicsJson());
JoinUtils.JoinAuthInfo jai = JoinUtils.authenticate(gjreq.getClientId(), gjreq.getDeviceId(), clientInfo, gi.isAllowAnonymousClients(), req.getRequestURI(), line, auth);
if (jai.anonymous && gjreq.getGameSlotId()!=null){
throw new JoinException(GameJoinResponseStatus.ERROR_CLIENT_AUTHENTICATION_REQUIRED, "Changing an existing game slot requires a client to be identified");
}
handleJoinRequestInternal(gjreq, gjresp, jai, gi);
// write final response
JSONUtils.sendGameJoinResponse(resp, gjresp);
} catch (RequestException e) {
resp.sendError(e.getErrorCode(), e.getMessage());
return;
} catch (JoinException e) {
GameJoinResponse gjresp = new GameJoinResponse();
gjresp.setTime(System.currentTimeMillis());
gjresp.setType(gjreq.getType());
gjresp.setStatus(e.getStatus());
gjresp.setMessage(e.getMessage());
logger.warning(e.toString());
JSONUtils.sendGameJoinResponse(resp, gjresp);
return;
}
}
/** common code for Join (above) and NEW_INSTANCE
* @throws JoinException
* @throws RequestException */
static void handleJoinRequestInternal(GameJoinRequest gjreq,
GameJoinResponse gjresp, JoinAuthInfo jai, GameInstance gi) throws IOException, JoinException, RequestException {
GameClient gc = jai.gc;
Account account = jai.account;
//boolean anonymous = jai.anonymous;
gjresp.setClientId(gc.getId());
GameInstanceSlot gs = null;
EntityManager em = EMF.get().createEntityManager();
try {
// existing game slot?
if (gjreq.getGameSlotId()!=null) {
if (gc==null) {
// should already be checked
throw new JoinException(GameJoinResponseStatus.ERROR_CLIENT_AUTHENTICATION_REQUIRED, "Changing an existing game slot requires a client to be identified");
}
Key gskey = GameInstanceSlot.idToKey(gi.getKey(), gjreq.getGameSlotId());
gs = em.find(GameInstanceSlot.class, gskey);
if (gs==null) {
throw new JoinException(GameJoinResponseStatus.ERROR_UNKNOWN_SLOT, "GameSlot "+gjreq.getGameSlotId()+" not found");
}
// correct client?
if (!gs.getGameClientKey().equals(gc.getKey())) {
// TODO another client of the same account?!
throw new JoinException(GameJoinResponseStatus.ERROR_NOT_PERMITTED, "Game slot "+gjreq.getGameSlotId()+" is not owned by client "+gjreq.getClientId());
}
}
else {
// already got a slot for this client?
Query q;
q = em.createQuery("SELECT x FROM "+GameInstanceSlot.class.getSimpleName()+" x WHERE x."+GAME_INSTANCE_KEY+" = :"+GAME_INSTANCE_KEY+" AND x."+GAME_CLIENT_KEY+" = :"+GAME_CLIENT_KEY);
q.setParameter(GAME_INSTANCE_KEY, gi.getKey());
q.setParameter(GAME_CLIENT_KEY, gc.getKey());
List<GameInstanceSlot> gss = (List<GameInstanceSlot>)q.getResultList();
if (gss.size()>0) {
gs = gss.get(0);
logger.warning("Found existing Game slot "+gs.getKey().getName()+" for client "+gc.getId());
}
}
}
finally {
em.close();
}
// create new game slot
if (gs==null) {
// new slot
if (gjreq.getType()==GameJoinRequestType.RELEASE) {
throw new RequestException(HttpServletResponse.SC_BAD_REQUEST, "Release request for unspecified gameSlotId");
}
// new Game Slot...
// check if full
boolean full = gi.getNumSlotsAllocated() >= gi.getMaxNumSlots();
if (full) {
throw new JoinException(GameJoinResponseStatus.ERROR_FULL, "This game is full");
}
// check that a valid client type exists
List<GameClientTemplate> gcts = JoinUtils.getGameClientTemplates(gjreq, gi.getGameTemplateId());
if (gcts.size()==0) {
throw new JoinException(GameJoinResponseStatus.ERROR_UNSUPPORTED_CLIENT, "This game does not support your client");
}
GameClientTemplate gct = null;
if (gcts.size()>1) {
logger.warning("Found "+gcts.size()+" possible client templates - taking first");
// TODO feedback?
}
gct = gcts.get(0);
logger.info(gjreq.getType()+" using client "+gct);
// transaction
em = EMF.get().createEntityManager();
EntityTransaction et = em.getTransaction();
try {
et.begin();
// conservative in the sense that if we might fail to actually make the slot,
// so at least we can't make too many...
GameInstance ngi = em.find(GameInstance.class, gi.getKey());
ngi.setNumSlotsAllocated(ngi.getNumSlotsAllocated()+1);
if (ngi.getNumSlotsAllocated() >= ngi.getMaxNumSlots()) {
logger.info("Game now full: "+ngi);
ngi.setFull(full);
}
else
ngi.setFull(false);
et.commit();
}
finally {
if (et.isActive())
et.rollback();
em.close();
}
// new game slot
gs = new GameInstanceSlot();
gs.setKey(GameInstanceSlot.idToKey(gi.getKey(), GUIDFactory.newGUID()));
if (account!=null)
gs.setAccountKey(account.getKey());
gs.setClientSharedSecret(JoinUtils.createClientSharedSecret());
gs.setGameClientKey(gc.getKey());
gs.setGameInstanceKey(gi.getKey());
gs.setGameTemplateId(gi.getGameTemplateId());
gs.setStatus(GameInstanceSlotStatus.ALLOCATED);
if (gjreq.getNickname()!=null)
gs.setNickname(gjreq.getNickname());
else if (gc.getNickname()!=null)
gs.setNickname(gc.getNickname());
else if (account!=null && account.getNickname()!=null)
gs.setNickname(account.getNickname());
else
gs.setNickname("Anonymous");
em = EMF.get().createEntityManager();
try {
em.persist(gs);
}
finally {
em.close();
}
} else if (gjreq.getNickname()!=null && !gjreq.getNickname().equals(gs.getNickname())){
// transaction
em = EMF.get().createEntityManager();
EntityTransaction et = em.getTransaction();
try {
et.begin();
GameInstanceSlot ngs = em.find(GameInstanceSlot.class, gs.getKey());
logger.info("Change GameSlot nickname "+gs.getNickname()+" -> "+gjreq.getNickname());
ngs.setNickname(gjreq.getNickname());
em.merge(gs);
et.commit();
}
finally {
if (et.isActive())
et.rollback();
em.close();
}
}
gjresp.setGameSlotId(gs.getKey().getName());
gjresp.setNickname(gs.getNickname());
// must have gc, gi & gs by this point (and account if gc is linked to account)
// do server operation / update game slot...
switch (gjreq.getType()) {
case PLAY:
// attempt to (re)register with server
handleClientPlayRequest(gjreq, gi, gs, gjresp, gc, account);
break;
case RELEASE: {
// update gi
em = EMF.get().createEntityManager();
EntityTransaction et = em.getTransaction();
et.begin();
try {
GameInstance ngi = em.find(GameInstance.class, gi.getKey());
ngi.setNumSlotsAllocated(ngi.getNumSlotsAllocated()-1);
ngi.setFull(ngi.getNumSlotsAllocated() >= ngi.getMaxNumSlots());
em.merge(ngi);
em.remove(gs);
et.commit();
logger.info("Released "+gs);
gjresp.setStatus(GameJoinResponseStatus.OK);
gjresp.setMessage("Release game slot");
}
finally {
if (et.isActive())
et.rollback();
em.close();
}
break;
}
case RESERVE:
// no-op (if we have got this far)
gjresp.setStatus(GameJoinResponseStatus.OK);
gjresp.setPlayTime(gi.getStartTime());
gjresp.setMessage("Game slot is reserved");
break;
}
}
/** client request to play (authenticated, etc.).
* @return true if handled ok; false if error send */
private static void handleClientPlayRequest(GameJoinRequest gjreq,
GameInstance gi, GameInstanceSlot gs, GameJoinResponse gjresp, GameClient gc, Account account) {
long now = System.currentTimeMillis();
// is game instance nominally available?
switch(gi.getNominalStatus()) {
case PLANNED:
//case POSSIBLE: // not supported at the moment (waiting for dynamic game support)
case TEMPORARILY_UNAVAILABLE:
if (now < gi.getStartTime()) {
// try later...
gjresp.setPlayTime(gi.getStartTime());
JoinUtils.setError(gjresp, GameJoinResponseStatus.TRY_LATER, "Please try again at the game start time");
} else {
logger.warning("GameInstance "+gi+" should have started but is still "+gi.getNominalStatus());
JoinUtils.setTryLater(gjresp);
}
return;
case AVAILABLE:
// cont...
break;
case CANCELLED:
JoinUtils.setError(gjresp, GameJoinResponseStatus.ERROR_CANCELLED, "Sorry - the game has been cancelled");
return;
case ENDED:
JoinUtils.setError(gjresp, GameJoinResponseStatus.ERROR_ENDED, "Sorry - the game has now ended");
if (now < gi.getEndTime())
logger.warning("Game has ended before advertised end time: "+gi);
return;
}
// pretend it has ended?
if (now > gi.getEndTime()) {
logger.warning("Sending ended response for nominally active game after endTime: "+gi);
JoinUtils.setError(gjresp, GameJoinResponseStatus.ERROR_ENDED, "Sorry - the game has now ended");
return;
}
// try to join! Fail -> Temp. Unavail.
if (gi.getGameServerId()==null) {
logger.warning("Game server not configured for "+gi);
JoinUtils.setTryLater(gjresp);
}
GameServer server = null;
EntityManager em = EMF.get().createEntityManager();
try {
server = em.find(GameServer.class, gi.getGameServerId());
if (server==null) {
logger.warning("Could not find GameServer "+gi.getGameServerId()+" for "+gi);
JoinUtils.setTryLater(gjresp);
return;
}
if (server.getTargetStatus()!=GameServerStatus.UP) {
logger.warning("GameServer "+server.getTitle()+" is not intended to be up ("+server.getTargetStatus()+" for "+gi);
JoinUtils.setTryLater(gjresp);
}
}
finally {
em.close();
}
ServerProtocol serverProtocol = server.getType().serverProtocol();
serverProtocol.handlePlayRequest(gjreq, gjresp, gi, gs, server, gc, account);
return;
}
}