/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogicgames.superjumper;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.ScreenAdapter;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector3;
public class HighscoresScreen extends ScreenAdapter {
SuperJumper game;
OrthographicCamera guiCam;
Rectangle backBounds;
Vector3 touchPoint;
String[] highScores;
float xOffset = 0;
GlyphLayout glyphLayout = new GlyphLayout();
public HighscoresScreen (SuperJumper game) {
this.game = game;
guiCam = new OrthographicCamera(320, 480);
guiCam.position.set(320 / 2, 480 / 2, 0);
backBounds = new Rectangle(0, 0, 64, 64);
touchPoint = new Vector3();
highScores = new String[5];
for (int i = 0; i < 5; i++) {
highScores[i] = i + 1 + ". " + Settings.highscores[i];
glyphLayout.setText(Assets.font, highScores[i]);
xOffset = Math.max(glyphLayout.width, xOffset);
}
xOffset = 160 - xOffset / 2 + Assets.font.getSpaceWidth() / 2;
}
public void update () {
if (Gdx.input.justTouched()) {
guiCam.unproject(touchPoint.set(Gdx.input.getX(), Gdx.input.getY(), 0));
if (backBounds.contains(touchPoint.x, touchPoint.y)) {
Assets.playSound(Assets.clickSound);
game.setScreen(new MainMenuScreen(game));
return;
}
}
}
public void draw () {
GL20 gl = Gdx.gl;
gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
guiCam.update();
game.batcher.setProjectionMatrix(guiCam.combined);
game.batcher.disableBlending();
game.batcher.begin();
game.batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
game.batcher.end();
game.batcher.enableBlending();
game.batcher.begin();
game.batcher.draw(Assets.highScoresRegion, 10, 360 - 16, 300, 33);
float y = 230;
for (int i = 4; i >= 0; i--) {
Assets.font.draw(game.batcher, highScores[i], xOffset, y);
y += Assets.font.getLineHeight();
}
game.batcher.draw(Assets.arrow, 0, 0, 64, 64);
game.batcher.end();
}
@Override
public void render (float delta) {
update();
draw();
}
}