/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogicgames.superjumper;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class Animation {
public static final int ANIMATION_LOOPING = 0;
public static final int ANIMATION_NONLOOPING = 1;
final TextureRegion[] keyFrames;
final float frameDuration;
public Animation (float frameDuration, TextureRegion... keyFrames) {
this.frameDuration = frameDuration;
this.keyFrames = keyFrames;
}
public TextureRegion getKeyFrame (float stateTime, int mode) {
int frameNumber = (int)(stateTime / frameDuration);
if (mode == ANIMATION_NONLOOPING) {
frameNumber = Math.min(keyFrames.length - 1, frameNumber);
} else {
frameNumber = frameNumber % keyFrames.length;
}
return keyFrames[frameNumber];
}
}