package com.micabytes.util;
import org.jetbrains.annotations.NonNls;
@SuppressWarnings("UtilityClass")
public final class GameConstants {
@NonNls public static final String VERSION = "version";
@NonNls public static final String ID = "id";
@NonNls public static final String NAME = "name";
@NonNls public static final String DESCRIPTION = "description";
@NonNls public static final String AVAILABILITY = "availability";
@NonNls public static final String LEVEL = "level";
@NonNls public static final String VALUE = "value";
@NonNls public static final String VARIANT = "variant";
@NonNls public static final String DRAWABLE = "drawable";
@NonNls public static final String SIZE = "size";
@NonNls public static final String TYPE = "type";
@NonNls public static final String WIDTH = "width";
@NonNls public static final String HEIGHT = "height";
@NonNls public static final String ACTIVITY = "activity";
@NonNls public static final String ALL = "ALL";
@NonNls public static final String ERROR = "ERROR";
@NonNls public static final String OBJECT = "object";
@NonNls public static final String NUMBER = "number";
@NonNls public static final String UTF_8 = "UTF-8";
// Constants
public static final double HALF = 0.5;
public static final float TEN = 10;
public static final int FIFTY = 50;
public static final int HUNDRED = 100;
public static final int THOUSAND = 1000;
@NonNls public static final String TRAITS = "traits";
@NonNls public static final String USAGE = "usage";
@NonNls public static final String EFFECTS = "effects";
@NonNls public static final String EFFECT_IDS = "effectIds";
@NonNls public static final String EFFECT_VALUES = "effectValues";
@NonNls public static final String DECIMAL = "%d";
@NonNls public static final String FILE = "file";
@NonNls public static final String CONDITION = "condition";
@NonNls public static final String TIMEOUT = "timeout";
public static final String FACTION = "faction";
public static final String NATIVES = "natives";
private GameConstants() {
// NOOP
}
}