package com.micabytes.util; import org.jetbrains.annotations.NonNls; @SuppressWarnings("UtilityClass") public final class GameConstants { @NonNls public static final String VERSION = "version"; @NonNls public static final String ID = "id"; @NonNls public static final String NAME = "name"; @NonNls public static final String DESCRIPTION = "description"; @NonNls public static final String AVAILABILITY = "availability"; @NonNls public static final String LEVEL = "level"; @NonNls public static final String VALUE = "value"; @NonNls public static final String VARIANT = "variant"; @NonNls public static final String DRAWABLE = "drawable"; @NonNls public static final String SIZE = "size"; @NonNls public static final String TYPE = "type"; @NonNls public static final String WIDTH = "width"; @NonNls public static final String HEIGHT = "height"; @NonNls public static final String ACTIVITY = "activity"; @NonNls public static final String ALL = "ALL"; @NonNls public static final String ERROR = "ERROR"; @NonNls public static final String OBJECT = "object"; @NonNls public static final String NUMBER = "number"; @NonNls public static final String UTF_8 = "UTF-8"; // Constants public static final double HALF = 0.5; public static final float TEN = 10; public static final int FIFTY = 50; public static final int HUNDRED = 100; public static final int THOUSAND = 1000; @NonNls public static final String TRAITS = "traits"; @NonNls public static final String USAGE = "usage"; @NonNls public static final String EFFECTS = "effects"; @NonNls public static final String EFFECT_IDS = "effectIds"; @NonNls public static final String EFFECT_VALUES = "effectValues"; @NonNls public static final String DECIMAL = "%d"; @NonNls public static final String FILE = "file"; @NonNls public static final String CONDITION = "condition"; @NonNls public static final String TIMEOUT = "timeout"; public static final String FACTION = "faction"; public static final String NATIVES = "natives"; private GameConstants() { // NOOP } }