/*
* Copyright 2013 MicaByte Systems
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
package com.micabytes.gfx;
import android.content.Context;
import com.micabytes.map.TileMap;
/**
* TileMapSurfaceRenderer is a renderer that handles the rendering of a Tiled (square) map to the
* screen. The game should subclass the renderer and extend the drawing methods to add other game
* elements.
*/
@SuppressWarnings("unused")
public final class TileMapSurfaceRenderer extends SurfaceRenderer {
// The low resolution version of the background image
private TileMap gameSurfaceTileMap;
private TileMapSurfaceRenderer(Context con) {
super(con);
}
/**
* Set the TileMap
*/
public void setTileMap(TileMap map) {
gameSurfaceTileMap = map;
backgroundSize.set(gameSurfaceTileMap.getRenderWidth(), gameSurfaceTileMap.getRenderHeight());
}
@Override
public void drawBase() {
gameSurfaceTileMap.drawBase(context, viewPort);
}
@Override
protected void drawLayer() {
gameSurfaceTileMap.drawLayer(context, viewPort);
}
@Override
protected void drawFinal() {
gameSurfaceTileMap.drawFinal(context, viewPort);
}
@Override
public void start() {
// NOOP
}
@Override
public void stop() {
// NOOP
}
@Override
public void suspend() {
// NOOP
}
@Override
public void resume() {
// NOOP
}
}