package fr.utc.leapband.utilities;
import javax.vecmath.Point3d;
public class Movement {
private Point3d pos;
private double speed;
//private Vector direction;
public Point3d getPos() {
return pos;
}
public void setPos(Point3d pos) {
this.pos = pos;
}
public double getSpeed() {
return speed;
}
public void setSpeed(double speed) {
this.speed = speed;
}
// public Vector getDirection() {
// return direction;
// }
// public void setDirection(Vector direction) {
// this.direction = direction;
// }
}