package fr.utc.leapband.utilities; import javax.vecmath.Point3d; public class Movement { private Point3d pos; private double speed; //private Vector direction; public Point3d getPos() { return pos; } public void setPos(Point3d pos) { this.pos = pos; } public double getSpeed() { return speed; } public void setSpeed(double speed) { this.speed = speed; } // public Vector getDirection() { // return direction; // } // public void setDirection(Vector direction) { // this.direction = direction; // } }