package fr.utc.leapband.sma.user; import jade.core.behaviours.OneShotBehaviour; import fr.utc.leapband.utilities.Constance; import fr.utc.leapband.view.GameView; @SuppressWarnings("serial") public class ModeSelectBehaviour extends OneShotBehaviour{ private String msg=null; private UserAgent myAgent; public ModeSelectBehaviour(UserAgent a, String message) { myAgent = a; msg = message; } @Override public void action() { System.out.println("message is " + msg); if (msg == UserAgent.Single_Mode) { myAgent.setSingle_mode(true); myAgent.changeToInstrumentView(); } else if (msg == UserAgent.Multiple_Mode) { myAgent.setMultiple_mode(true); myAgent.changeToInstrumentView(); myAgent.addBehaviour(new MultiPlayUpdateBehaviour(myAgent)); }else if(msg == UserAgent.return_Menu){ if (myAgent.isMultiple_mode() && myAgent.getCurrent_frame().getClass() == GameView.class) { //if some one exit from a group game, we have to create a ExitGroupBehaviour. // ExitGroupBehaviour va s'occuper de la changement de vue if (myAgent.current_room_id != null) { System.out.println("quitting from current room : " + myAgent.current_room_id); myAgent.addBehaviour(new ExitGroupBehaviour(myAgent, myAgent.current_room_id)); } } else { myAgent.setNoMode(); myAgent.changeToMenuView(); } }else if(msg == UserAgent.instrument_Mode){ if(myAgent.isSingle_mode()){ System.out.println("singlemode---game start"); myAgent.changeToGameView(); } else if(myAgent.isMultiple_mode()){ System.out.println("multimode---select room"); myAgent.changeToRoomSelectView(); } } else if (msg == Constance.roomselect_Mode){ System.out.println("enter waiting room"); myAgent.changeToRoomWaitView(); } else if (msg == UserAgent.wait_Mode){ System.out.println("starting game"); myAgent.changeToGameView(); } else if (msg == UserAgent.Exit_Room_Mode){ System.out.println("quiting group"); myAgent.changeToRoomSelectView(); } } }