package websocket.message; import game.Room; /** * egor, 18.04.15. */ public class StartRoundMessage extends AbstractStartMessage { private final int roundCount; private final int currentRound; public StartRoundMessage(Room room, int playerId, int currentRound, int roundCount) { super(room, playerId); this.currentRound = currentRound; this.roundCount = roundCount; } public int getCurrentRound() { return currentRound; } public int getRoundCount() { return roundCount; } }