/*
* Copyright (c) 2002-2015, JIDE Software Inc. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
package jidefx.scene.control.hints;
import javafx.scene.Node;
/**
* {@code IntelliHints} is an interface that defines all necessary methods to implement showing a hint popup depending
* on a context and allows user to pick from a list of hints. {@link #createHintsNode()} will create a node that
* contains the hints. It will be shown in a popup window. After the hint popup is created, {@link #updateHints(Object)}
* will update the content of hints based on the context. Once user picks a hint from the hint popup, {@link
* #getSelectedHint()} will be called to find the hint that user selected and call {@link #acceptHint(Object)} to accept
* it.
*
* @param <T> the data type of the hints
*/
public interface IntelliHints<T> {
/**
* The key of a client property. If a node has IntelliHints registered, you can use this client property to get the
* IntelliHints instance.
*/
String PROPERTY_INTELLI_HINTS = "IntelliHints"; //NOI18N NON-NLS
/**
* Creates the node which contains hints. At this moment, the content should be empty. Following call {@link
* #updateHints(Object)} will update the content.
*
* @return the node which will be used to display the hints.
*/
Node createHintsNode();
/**
* Update hints depending on the context. This method will be triggered for every key typed event in the text
* control. Subclass can override it to provide your own list of hints and call {@link
* AbstractListIntelliHints#setAvailableHints(javafx.collections.ObservableList)} to set it and returns true after
* that.
*
* @param context the current context
* @return true or false. If it is false, hint popup will not be shown.
*/
boolean updateHints(Object context);
/**
* Gets the selected hint. This hint will be used to complete the text control using {@link #acceptHint(Object)}.
*
* @return the selected hint.
*/
T getSelectedHint();
/**
* Accepts the selected hint. Subclass can implements to decide how the new hint be set to the text control.
*
* @param hint the hint to be accepted.
*/
void acceptHint(T hint);
}