/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Shy Shalom <shooshX@gmail.com> * Kohei TAKETA <k-tak@void.in> (Java port) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ package org.mozilla.universalchardet.prober; public class MBCSGroupProber extends CharsetProber { //////////////////////////////////////////////////////////////// // fields //////////////////////////////////////////////////////////////// private ProbingState state; private CharsetProber[] probers; private boolean[] isActive; private int bestGuess; private int activeNum; //////////////////////////////////////////////////////////////// // methods //////////////////////////////////////////////////////////////// public MBCSGroupProber() { super(); this.probers = new CharsetProber[7]; this.isActive = new boolean[7]; this.probers[0] = new UTF8Prober(); this.probers[1] = new SJISProber(); this.probers[2] = new EUCJPProber(); this.probers[3] = new GB18030Prober(); this.probers[4] = new EUCKRProber(); this.probers[5] = new Big5Prober(); this.probers[6] = new EUCTWProber(); reset(); } @Override public String getCharSetName() { if (this.bestGuess == -1) { getConfidence(); if (this.bestGuess == -1) { this.bestGuess = 0; } } return this.probers[this.bestGuess].getCharSetName(); } @Override public float getConfidence() { float bestConf = 0.0f; float cf; if (this.state == ProbingState.FOUND_IT) { return 0.99f; } else if (this.state == ProbingState.NOT_ME) { return 0.01f; } else { for (int i=0; i<probers.length; ++i) { if (!this.isActive[i]) { continue; } cf = this.probers[i].getConfidence(); if (bestConf < cf) { bestConf = cf; this.bestGuess = i; } } } return bestConf; } @Override public ProbingState getState() { return this.state; } @Override public ProbingState handleData(byte[] buf, int offset, int length) { ProbingState st; boolean keepNext = true; byte[] highbyteBuf = new byte[length]; int highpos = 0; int maxPos = offset + length; for (int i=offset; i<maxPos; ++i) { if ((buf[i] & 0x80) != 0) { highbyteBuf[highpos++] = buf[i]; keepNext = true; } else { //if previous is highbyte, keep this even it is a ASCII if (keepNext) { highbyteBuf[highpos++] = buf[i]; keepNext = false; } } } for (int i=0; i<this.probers.length; ++i) { if (!this.isActive[i]) { continue; } st = this.probers[i].handleData(highbyteBuf, 0, highpos); if (st == ProbingState.FOUND_IT) { this.bestGuess = i; this.state = ProbingState.FOUND_IT; break; } else if (st == ProbingState.NOT_ME) { this.isActive[i] = false; --this.activeNum; if (this.activeNum <= 0) { this.state = ProbingState.NOT_ME; break; } } } return this.state; } @Override public void reset() { this.activeNum = 0; for (int i=0; i<this.probers.length; ++i) { this.probers[i].reset(); this.isActive[i] = true; ++this.activeNum; } this.bestGuess = -1; this.state = ProbingState.DETECTING; } @Override public void setOption() {} }