package javax.microedition.lcdui.game;
import javax.microedition.lcdui.Graphics;
/**
* @since MIDP 2.0
*
*/
public abstract class Layer {
Layer(int x, int y) {}
public final int getHeight() {
return 0;
}
public final int getWidth() {
return 0;
}
public final int getX() {
return 0;
}
public final int getY() {
return 0;
}
public final boolean isVisible() {
return false;
}
public void move(int dx, int dy) {}
/**
* @throws NullPointerException
*/
public abstract void paint(Graphics g);
public void setPosition(int x, int y) {}
public void setVisible(boolean visible) {}
}