package javax.microedition.lcdui.game; import javax.microedition.lcdui.Graphics; /** * @since MIDP 2.0 * */ public abstract class Layer { Layer(int x, int y) {} public final int getHeight() { return 0; } public final int getWidth() { return 0; } public final int getX() { return 0; } public final int getY() { return 0; } public final boolean isVisible() { return false; } public void move(int dx, int dy) {} /** * @throws NullPointerException */ public abstract void paint(Graphics g); public void setPosition(int x, int y) {} public void setVisible(boolean visible) {} }