//
// @(#)GameIO.java 12/2003
//
// Copyright 2003 Zachary DelProposto. All rights reserved.
// Use is subject to license terms.
//
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// Or from http://www.gnu.org/
//
package dip.gui;
/**
*
*
*
*
*
*
*/
public class GameIO
{
public static class WriteGameThread implements Runnable
{
/** run() */
public void run()
{
}// run()
}// nested class WriteGameThread
public static class ReadGameThread implements Runnable
{
/** Create a ReadGameThread */
public ReadGameThread(ClientFrame cf)
{
}// ReadGameThread()
/** run() */
public void run()
{
}// run()
protected void setup()
{
}// ()
protected void cleanup()
{
}// ()
}// nested class ReadGameThread
}// class GameIO