// // @(#)GUIGameSetup.java 6/2003 // // Copyright 2003 Zachary DelProposto. All rights reserved. // Use is subject to license terms. // // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // Or from http://www.gnu.org/ // package dip.gui; import dip.world.GameSetup; import dip.world.TurnState; import dip.world.World; import dip.world.Power; /** * The base class for all GUI GameSetup operations. * */ public interface GUIGameSetup extends GameSetup { /** * Setup the game. This method is always called * before any other method. * */ public void setup(ClientFrame cf, World world); /** * Called by the persistance manager just prior to * a save. This allows serialization of any needed * data to permit proper restoration. */ public void save(ClientFrame cf); }// interface GUIGameSetup