//
// @(#)GUIGameSetup.java 6/2003
//
// Copyright 2003 Zachary DelProposto. All rights reserved.
// Use is subject to license terms.
//
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// Or from http://www.gnu.org/
//
package dip.gui;
import dip.world.GameSetup;
import dip.world.TurnState;
import dip.world.World;
import dip.world.Power;
/**
* The base class for all GUI GameSetup operations.
*
*/
public interface GUIGameSetup extends GameSetup
{
/**
* Setup the game. This method is always called
* before any other method.
*
*/
public void setup(ClientFrame cf, World world);
/**
* Called by the persistance manager just prior to
* a save. This allows serialization of any needed
* data to permit proper restoration.
*/
public void save(ClientFrame cf);
}// interface GUIGameSetup