/** * Copyright 2012 Tobias Gierke <tobias.gierke@code-sourcery.de> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package de.codesourcery.jasm16.compiler; import de.codesourcery.jasm16.ast.ASTNode; import de.codesourcery.jasm16.compiler.ICompiler.CompilerOption; import de.codesourcery.jasm16.compiler.io.IObjectCodeWriter; import de.codesourcery.jasm16.compiler.io.IObjectCodeWriterFactory; import de.codesourcery.jasm16.compiler.io.IResourceResolver; /** * Provides information related to the compilation unit that is currently * being compiled. * * @author tobias.gierke@code-sourcery.de */ public interface ICompilationContext extends IResourceResolver , ICompilationUnitResolver { /** * Returns the compilation unit that is currently being processed. * @return */ public ICompilationUnit getCurrentCompilationUnit(); /** * Returns the global symbol table. * * @return */ public IParentSymbolTable getSymbolTable(); public DebugInfo getDebugInfo(); /** * Returns a factory for creating {@link IObjectCodeWriter} instances * to use when emitting object code. * * <p>The final compilation phase needs to invoke {@link IObjectCodeWriterFactory#closeObjectWriters()} * when no more object code will be generated.</p> * @return * @see #closeObjectWriters() */ public IObjectCodeWriterFactory getObjectCodeWriterFactory(); /** * Check whether a specific compiler option is enabled. * * @param option * @return */ public boolean hasCompilerOption(CompilerOption option); /** * Adds a marker to the current compilation unit. * * @param marker */ public void addMarker(IMarker marker); /** * Add a compilation error. * * <p>Convenience method that uses {@link ICompilationUnit#addMarker(IMarker)} * to add an error that encompasses a specific AST node to the current compilation unit.</p> * @param message * @param node * @see ICompilationUnit#addMarker(IMarker) */ public void addCompilationError(String message, ASTNode node); }