/**
##################################################################
# FOUR IN A LINE MOBILE #
##################################################################
# #
# Authors: Domenico Martella - Francesco Valente #
# E-mail: info@alcacoop.it #
# Date: 18/10/2013 #
# #
##################################################################
# #
# Copyright (C) 2013 Alca Societa' Cooperativa #
# #
# This file is part of FOUR IN A LINE MOBILE. #
# FOUR IN A LINE MOBILE is free software: you can redistribute #
# it and/or modify it under the terms of the GNU General #
# Public License as published by the Free Software Foundation, #
# either version 3 of the License, or (at your option) #
# any later version. #
# #
# FOUR IN A LINE MOBILE is distributed in the hope that it #
# will be useful, but WITHOUT ANY WARRANTY; without even the #
# implied warranty of MERCHANTABILITY or FITNESS FOR A #
# PARTICULAR PURPOSE. See the GNU General Public License #
# for more details. #
# #
# You should have received a copy of the GNU General #
# Public License v3 along with this program. #
# If not, see <http://http://www.gnu.org/licenses/> #
# #
##################################################################
**/
package it.alcacoop.fourinaline.logic;
public class MatchState {
public static int mCount = 0; // contatore mosse effettuate
public static int AILevel = 1; // livello scelto dal giocatore
public static int whoStart = 2; // 1=PLAYER1, 2=AI|REMOTE
public static int nMatchTo = 1;
public static boolean firstGame = true; // numero di game giocati in un match
public static int currentPlayer = 1; // giocatore corrente 1=self 2=opponent
public static int[] anScore = { 0, 0 }; // MATCH SCORES
public static int matchType = 0; // -1=SIMULATOR, 0=SINGLE PLAYER, 1=TWO PLAYERS, 2=GSERVICE
public static int winner = -1; // -1= partina in corso, 0=TIE, 1=HUMAN, 2=AI
}