/** ################################################################## # FOUR IN A LINE MOBILE # ################################################################## # # # Authors: Domenico Martella - Francesco Valente # # E-mail: info@alcacoop.it # # Date: 18/10/2013 # # # ################################################################## # # # Copyright (C) 2013 Alca Societa' Cooperativa # # # # This file is part of FOUR IN A LINE MOBILE. # # FOUR IN A LINE MOBILE is free software: you can redistribute # # it and/or modify it under the terms of the GNU General # # Public License as published by the Free Software Foundation, # # either version 3 of the License, or (at your option) # # any later version. # # # # FOUR IN A LINE MOBILE is distributed in the hope that it # # will be useful, but WITHOUT ANY WARRANTY; without even the # # implied warranty of MERCHANTABILITY or FITNESS FOR A # # PARTICULAR PURPOSE. See the GNU General Public License # # for more details. # # # # You should have received a copy of the GNU General # # Public License v3 along with this program. # # If not, see <http://http://www.gnu.org/licenses/> # # # ################################################################## **/ package it.alcacoop.fourinaline.actors; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.ParticleEffect; import com.badlogic.gdx.scenes.scene2d.Actor; import it.alcacoop.fourinaline.FourInALine; public class ParticleEffectActor extends Actor { ParticleEffect effect; public ParticleEffectActor() { effect = new ParticleEffect(); effect.load(Gdx.files.internal(FourInALine.Instance.getResName() + "/effects/fire.p"), Gdx.files.internal(FourInALine.Instance.getResName() + "/effects")); } @Override public void draw(Batch batch, float parentAlpha) { effect.draw(batch); } public void act(float delta) { super.act(delta); effect.update(delta); effect.start(); } @Override public void setPosition(float x, float y) { effect.reset(); effect.setPosition(x, y); } public ParticleEffect getEffect() { return effect; } }