/*
* Licensed to GraphHopper GmbH under one or more contributor
* license agreements. See the NOTICE file distributed with this work for
* additional information regarding copyright ownership.
*
* GraphHopper GmbH licenses this file to you under the Apache License,
* Version 2.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.graphhopper.routing.weighting;
import com.graphhopper.routing.util.FlagEncoder;
import com.graphhopper.routing.util.HintsMap;
import com.graphhopper.util.EdgeIteratorState;
import com.graphhopper.util.PMap;
/**
* Specifies how the best route is calculated. E.g. the fastest or shortest route.
* <p>
*
* @author Peter Karich
*/
public interface Weighting {
/**
* Used only for the heuristic estimation in A*
*
* @return minimal weight for the specified distance in meter. E.g. if you calculate the fastest
* way the return value is 'distance/max_velocity'
*/
double getMinWeight(double distance);
/**
* This method calculates the weighting a certain edgeState should be associated. E.g. a high
* value indicates that the edge should be avoided. Make sure that this method is very fast and
* optimized as this is called potentially millions of times for one route or a lot more for
* nearly any preprocessing phase.
*
* @param edgeState the edge for which the weight should be calculated
* @param reverse if the specified edge is specified in reverse direction e.g. from the reverse
* case of a bidirectional search.
* @param prevOrNextEdgeId if reverse is false this has to be the previous edgeId, if true it
* has to be the next edgeId in the direction from start to end.
* @return the calculated weight with the specified velocity has to be in the range of 0 and
* +Infinity. Make sure your method does not return NaN which can e.g. occur for 0/0.
*/
double calcWeight(EdgeIteratorState edgeState, boolean reverse, int prevOrNextEdgeId);
/**
* This method calculates the time taken (in milli seconds) for the specified edgeState and
* optionally include the turn costs (in seconds) of the previous (or next) edgeId via
* prevOrNextEdgeId. Typically used for post-processing and on only a few thousand edges.
*/
long calcMillis(EdgeIteratorState edgeState, boolean reverse, int prevOrNextEdgeId);
FlagEncoder getFlagEncoder();
String getName();
/**
* Returns true if the specified weighting and encoder matches to this Weighting.
*/
boolean matches(HintsMap map);
}