//--------------------------------------------------------------------------------// // COPYRIGHT NOTICE // //--------------------------------------------------------------------------------// // Copyright (c) 2012, Instituto de Microelectronica de Sevilla (IMSE-CNM) // // // // All rights reserved. // // // // Redistribution and use in source and binary forms, with or without // // modification, are permitted provided that the following conditions are met: // // // // * Redistributions of source code must retain the above copyright notice, // // this list of conditions and the following disclaimer. // // // // * Redistributions in binary form must reproduce the above copyright // // notice, this list of conditions and the following disclaimer in the // // documentation and/or other materials provided with the distribution. // // // // * Neither the name of the IMSE-CNM nor the names of its contributors may // // be used to endorse or promote products derived from this software // // without specific prior written permission. // // // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE // // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //--------------------------------------------------------------------------------// package xfuzzy.util; import javax.swing.*; import java.util.Vector; /** * Modelo de una lista desplegable deseleccionable, es decir, que pueda no * tener ning�n elemento seleccionado * * @author Francisco Jos� Moreno Velo * */ public class XComboBoxModel extends AbstractListModel implements MutableComboBoxModel { //----------------------------------------------------------------------------// // CONSTANTES PRIVADAS // //----------------------------------------------------------------------------// /** * C�digo asociado a la clase serializable */ private static final long serialVersionUID = 95505666603002L; //----------------------------------------------------------------------------// // MIEMBROS PRIVADOS // //----------------------------------------------------------------------------// /** * Lista de objetos */ private Vector objects; /** * Objeto seleccionado */ private Object selectedObject; /** * Marcador para evitar la doble llamada a setSelectedItem() */ private boolean blockage = false; //----------------------------------------------------------------------------// // CONSTRUCTOR // //----------------------------------------------------------------------------// public XComboBoxModel() { objects = new Vector(); } //----------------------------------------------------------------------------// // M�TODOS P�BLICOS // //----------------------------------------------------------------------------// /** * Selecciona un elemento de la lista (que puede ser nulo) */ public void setSelectedItem(Object anObject) { if(anObject == null) blockage = true; else if(blockage) { blockage = false; return; } if(selectedObject == anObject) return; if(selectedObject == null && anObject == null) return; selectedObject = anObject; fireContentsChanged(this, -1, -1); } /** * Devuelve la referencia al objeto seleccionado */ public Object getSelectedItem() { return selectedObject; } /** * Obtiene el n�mero de elementos de la lista */ public int getSize() { return objects.size(); } /** * Devuelve el elemento de una posici�n */ public Object getElementAt(int index) { if( index>=0 && index<objects.size() ) return objects.elementAt(index); else return null; } /** * Obtiene el indice de un determinado elemento */ public int getIndexOf(Object anObject) { return objects.indexOf(anObject); } /** * A�ade un elemento a la lista */ public void addElement(Object anObject) { objects.addElement(anObject); fireIntervalAdded(this,objects.size()-1, objects.size()-1); } /** * Inserta un elemento en una determinada posici�n */ public void insertElementAt(Object anObject,int index) { objects.insertElementAt(anObject,index); fireIntervalAdded(this, index, index); } /** * Elimina el elemento que ocupa una cierta posici�n */ public void removeElementAt(int index) { if( getElementAt( index ) == selectedObject ) selectedObject = null; objects.removeElementAt(index); fireIntervalRemoved(this, index, index); } /** * Elimina un cierto elemento de la lista */ public void removeElement(Object anObject) { int index = objects.indexOf(anObject); if( index != -1 ) removeElementAt(index); } /** * Elimina todos los elementos de la lista */ public void removeAllElements() { if( objects.size() > 0 ) { int firstIndex = 0; int lastIndex = objects.size() - 1; objects.removeAllElements(); selectedObject = null; fireIntervalRemoved(this, firstIndex, lastIndex); } } }