/* Copyright 2008-2010 Gephi Authors : Mathieu Bastian <mathieu.bastian@gephi.org> Website : http://www.gephi.org This file is part of Gephi. DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. Copyright 2011 Gephi Consortium. All rights reserved. The contents of this file are subject to the terms of either the GNU General Public License Version 3 only ("GPL") or the Common Development and Distribution License("CDDL") (collectively, the "License"). You may not use this file except in compliance with the License. You can obtain a copy of the License at http://gephi.org/about/legal/license-notice/ or /cddl-1.0.txt and /gpl-3.0.txt. See the License for the specific language governing permissions and limitations under the License. When distributing the software, include this License Header Notice in each file and include the License files at /cddl-1.0.txt and /gpl-3.0.txt. If applicable, add the following below the License Header, with the fields enclosed by brackets [] replaced by your own identifying information: "Portions Copyrighted [year] [name of copyright owner]" If you wish your version of this file to be governed by only the CDDL or only the GPL Version 3, indicate your decision by adding "[Contributor] elects to include this software in this distribution under the [CDDL or GPL Version 3] license." If you do not indicate a single choice of license, a recipient has the option to distribute your version of this file under either the CDDL, the GPL Version 3 or to extend the choice of license to its licensees as provided above. However, if you add GPL Version 3 code and therefore, elected the GPL Version 3 license, then the option applies only if the new code is made subject to such option by the copyright holder. Contributor(s): Portions Copyrighted 2011 Gephi Consortium. */ package org.gephi.layout.plugin.openord; /** * * @author Mathieu Bastian */ public enum Params { DEFAULT(new Stage(0, 2000f, 10f, 1f), new Stage(0.25f, 2000f, 10f, 1f), new Stage(0.25f, 2000f, 2f, 1f), new Stage(0.25f, 2000f, 1f, 0.1f), new Stage(0.10f, 250f, 1f, 0.25f), new Stage(0.15f, 250f, 0.5f, 0f)), COARSEN(new Stage(0, 2000f, 10f, 1f), new Stage(200, 2000f, 2f, 1f), new Stage(200, 2000f, 10f, 1f), new Stage(200, 2000f, 1f, 0.1f), new Stage(50, 250f, 1f, 0.25f), new Stage(100, 250f, 0.5f, 0f)), COARSEST(new Stage(0, 2000f, 10f, 1f), new Stage(200, 2000f, 2f, 1f), new Stage(200, 2000f, 10f, 1f), new Stage(200, 2000f, 1f, 0.1f), new Stage(200, 250f, 1f, 0.25f), new Stage(100, 250f, 0.5f, 0f)), REFINE(new Stage(0, 50f, 0.5f, 0f), new Stage(0, 2000f, 2f, 1f), new Stage(50, 500f, 0.1f, 0.25f), new Stage(50, 200f, 1f, 0.1f), new Stage(50, 250f, 1f, 0.25f), new Stage(0, 250f, 0.5f, 0f)), FINAL(new Stage(0, 50f, 0.5f, 0f), new Stage(0, 2000f, 2f, 1f), new Stage(50, 50f, 0.1f, 0.25f), new Stage(50, 200f, 1f, 0.1f), new Stage(50, 250f, 1f, 0.25f), new Stage(25, 250f, 0.5f, 0f)); private final Stage initial; private final Stage liquid; private final Stage expansion; private final Stage cooldown; private final Stage crunch; private final Stage simmer; private Params(Stage initial, Stage liquid, Stage expansion, Stage cooldown, Stage crunch, Stage simmer) { this.initial = initial; this.liquid = liquid; this.expansion = expansion; this.cooldown = cooldown; this.crunch = crunch; this.simmer = simmer; } public Stage getCooldown() { return cooldown; } public Stage getCrunch() { return crunch; } public Stage getExpansion() { return expansion; } public Stage getInitial() { return initial; } public Stage getLiquid() { return liquid; } public Stage getSimmer() { return simmer; } public float getIterationsSum() { return liquid.iterations + expansion.iterations + cooldown.iterations + crunch.iterations + simmer.iterations; } public static class Stage { private float iterations; private final float temperature; private final float attraction; private final float dampingMult; Stage(float iterations, float temperature, float attraction, float dampingMult) { this.iterations = iterations; this.temperature = temperature; this.attraction = attraction; this.dampingMult = dampingMult; } public float getAttraction() { return attraction; } public float getDampingMult() { return dampingMult; } public float getIterations() { return iterations; } public int getIterationsTotal(int totalIterations) { return (int) (iterations * totalIterations); } public int getIterationsPercentage() { return (int) (iterations * 100f); } public float getTemperature() { return temperature; } public void setIterations(float iterations) { this.iterations = iterations; } } }