package org.jrenner.fps.net.packages; import org.jrenner.fps.LevelStatic; public class ServerMessage { public static class AssignPlayerEntityId { public int id; } public static class DestroyEntity { public int id; } public static class ServerInfo { public int tickNum; public float tickInterval; public String serverName; public String serverMsg; } public static class LevelGeometry { public LevelStatic[] staticPieces; } }