package org.jrenner.fps.net.packages;
import org.jrenner.fps.LevelStatic;
public class ServerMessage {
public static class AssignPlayerEntityId {
public int id;
}
public static class DestroyEntity {
public int id;
}
public static class ServerInfo {
public int tickNum;
public float tickInterval;
public String serverName;
public String serverMsg;
}
public static class LevelGeometry {
public LevelStatic[] staticPieces;
}
}