package org.jrenner.fps.net.packages;
import org.jrenner.fps.entity.Entity;
/** When client gets unknown entity id, it asks server for the Entity info
* so it can create the entity
*/
public class EntityInfoRequest {
public int id;
public static class Response {
public int id;
public Entity.EntityGraphicsType graphicsType;
public boolean isPlayer;
// add more things like health, speed, graphics type, etc
}
}