package org.jrenner.fps.net.packages; import org.jrenner.fps.entity.Entity; /** When client gets unknown entity id, it asks server for the Entity info * so it can create the entity */ public class EntityInfoRequest { public int id; public static class Response { public int id; public Entity.EntityGraphicsType graphicsType; public boolean isPlayer; // add more things like health, speed, graphics type, etc } }