/* license-start * * Copyright (C) 2008 - 2013 Crispico, <http://www.crispico.com/>. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details, at <http://www.gnu.org/licenses/>. * * Contributors: * Crispico - Initial API and implementation * * license-end */ /** */ package com.crispico.flower.mp.model.codesync; /** * <!-- begin-user-doc --> * A representation of the model object '<em><b>Scenario Element</b></em>'. * <!-- end-user-doc --> * * <p> * The following features are supported: * <ul> * <li>{@link com.crispico.flower.mp.model.codesync.ScenarioElement#getNumber <em>Number</em>}</li> * <li>{@link com.crispico.flower.mp.model.codesync.ScenarioElement#getInteraction <em>Interaction</em>}</li> * <li>{@link com.crispico.flower.mp.model.codesync.ScenarioElement#getComment <em>Comment</em>}</li> * </ul> * </p> * * @see com.crispico.flower.mp.model.codesync.CodeSyncPackage#getScenarioElement() * @model * @generated */ public interface ScenarioElement extends CodeSyncElement { /** * Returns the value of the '<em><b>Number</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Number</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Number</em>' attribute. * @see #setNumber(String) * @see com.crispico.flower.mp.model.codesync.CodeSyncPackage#getScenarioElement_Number() * @model * @generated */ String getNumber(); /** * Sets the value of the '{@link com.crispico.flower.mp.model.codesync.ScenarioElement#getNumber <em>Number</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Number</em>' attribute. * @see #getNumber() * @generated */ void setNumber(String value); /** * Returns the value of the '<em><b>Interaction</b></em>' reference. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Interaction</em>' reference isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Interaction</em>' reference. * @see #setInteraction(CodeSyncElement) * @see com.crispico.flower.mp.model.codesync.CodeSyncPackage#getScenarioElement_Interaction() * @model * @generated */ CodeSyncElement getInteraction(); /** * Sets the value of the '{@link com.crispico.flower.mp.model.codesync.ScenarioElement#getInteraction <em>Interaction</em>}' reference. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Interaction</em>' reference. * @see #getInteraction() * @generated */ void setInteraction(CodeSyncElement value); /** * Returns the value of the '<em><b>Comment</b></em>' attribute. * <!-- begin-user-doc --> * <p> * If the meaning of the '<em>Comment</em>' attribute isn't clear, * there really should be more of a description here... * </p> * <!-- end-user-doc --> * @return the value of the '<em>Comment</em>' attribute. * @see #setComment(String) * @see com.crispico.flower.mp.model.codesync.CodeSyncPackage#getScenarioElement_Comment() * @model * @generated */ String getComment(); /** * Sets the value of the '{@link com.crispico.flower.mp.model.codesync.ScenarioElement#getComment <em>Comment</em>}' attribute. * <!-- begin-user-doc --> * <!-- end-user-doc --> * @param value the new value of the '<em>Comment</em>' attribute. * @see #getComment() * @generated */ void setComment(String value); } // ScenarioElement