/* license-start
*
* Copyright (C) 2008 - 2013 Crispico, <http://www.crispico.com/>.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details, at <http://www.gnu.org/licenses/>.
*
* Contributors:
* Crispico - Initial API and implementation
*
* license-end
*/
/**
*/
package com.crispico.flower.mp.model.codesync;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Scenario Element</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link com.crispico.flower.mp.model.codesync.ScenarioElement#getNumber <em>Number</em>}</li>
* <li>{@link com.crispico.flower.mp.model.codesync.ScenarioElement#getInteraction <em>Interaction</em>}</li>
* <li>{@link com.crispico.flower.mp.model.codesync.ScenarioElement#getComment <em>Comment</em>}</li>
* </ul>
* </p>
*
* @see com.crispico.flower.mp.model.codesync.CodeSyncPackage#getScenarioElement()
* @model
* @generated
*/
public interface ScenarioElement extends CodeSyncElement {
/**
* Returns the value of the '<em><b>Number</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Number</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Number</em>' attribute.
* @see #setNumber(String)
* @see com.crispico.flower.mp.model.codesync.CodeSyncPackage#getScenarioElement_Number()
* @model
* @generated
*/
String getNumber();
/**
* Sets the value of the '{@link com.crispico.flower.mp.model.codesync.ScenarioElement#getNumber <em>Number</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Number</em>' attribute.
* @see #getNumber()
* @generated
*/
void setNumber(String value);
/**
* Returns the value of the '<em><b>Interaction</b></em>' reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Interaction</em>' reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Interaction</em>' reference.
* @see #setInteraction(CodeSyncElement)
* @see com.crispico.flower.mp.model.codesync.CodeSyncPackage#getScenarioElement_Interaction()
* @model
* @generated
*/
CodeSyncElement getInteraction();
/**
* Sets the value of the '{@link com.crispico.flower.mp.model.codesync.ScenarioElement#getInteraction <em>Interaction</em>}' reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Interaction</em>' reference.
* @see #getInteraction()
* @generated
*/
void setInteraction(CodeSyncElement value);
/**
* Returns the value of the '<em><b>Comment</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Comment</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Comment</em>' attribute.
* @see #setComment(String)
* @see com.crispico.flower.mp.model.codesync.CodeSyncPackage#getScenarioElement_Comment()
* @model
* @generated
*/
String getComment();
/**
* Sets the value of the '{@link com.crispico.flower.mp.model.codesync.ScenarioElement#getComment <em>Comment</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Comment</em>' attribute.
* @see #getComment()
* @generated
*/
void setComment(String value);
} // ScenarioElement