package org.emdev.ui.gl; /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.graphics.Paint; import android.graphics.PointF; import android.graphics.RectF; import javax.microedition.khronos.opengles.GL11; import org.emdev.common.log.LogContext; import org.emdev.common.log.LogManager; // // GLCanvas gives a convenient interface to draw using OpenGL. // // When a rectangle is specified in this interface, it means the region // [x, x+width) * [y, y+height) // public interface GLCanvas { LogContext LCTX = LogManager.root().lctx("GLCanvas"); // Tells GLCanvas the size of the underlying GL surface. This should be // called before first drawing and when the size of GL surface is changed. // This is called by GLRoot and should not be called by the clients // who only want to draw on the GLCanvas. Both width and height must be // nonnegative. public void setSize(int width, int height); // Clear the drawing buffers. This should only be used by GLRoot. public void clearBuffer(); public void clearBuffer(Paint p); public void clearBuffer(int color); // Sets and gets the current alpha, alpha must be in [0, 1]. public void setAlpha(float alpha); public float getAlpha(); // (current alpha) = (current alpha) * alpha public void multiplyAlpha(float alpha); // Change the current transform matrix. public void translate(float x, float y, float z); public void translate(float x, float y); public void scale(float sx, float sy, float sz); public void rotate(float angle, float x, float y, float z); public void multiplyMatrix(float[] mMatrix, int offset); // Pushes the configuration state (matrix, and alpha) onto // a private stack. public void save(); // Same as save(), but only save those specified in saveFlags. public void save(int saveFlags); public static final int SAVE_FLAG_ALL = 0xFFFFFFFF; public static final int SAVE_FLAG_ALPHA = 0x01; public static final int SAVE_FLAG_MATRIX = 0x02; // Pops from the top of the stack as current configuration state (matrix, // alpha, and clip). This call balances a previous call to save(), and is // used to remove all modifications to the configuration state since the // last save call. public void restore(); // Draws a line using the specified paint from (x1, y1) to (x2, y2). // (Both end points are included). public void drawLine(float x1, float y1, float x2, float y2, Paint paint); // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2). // (Both end points are included). public void drawRect(float x1, float y1, float width, float heught, Paint paint); public void drawRect(final RectF r, final Paint paint); // Fills the specified rectangle with the specified color. public void fillRect(float x, float y, float width, float height, int color); public void fillRect(RectF r, Paint p); // Draws a texture to the specified rectangle. public void drawTexture(BasicTexture texture, int x, int y, int width, int height); // Draws the source rectangle part of the texture to the target rectangle. public boolean drawTexture(BasicTexture texture, RectF source, RectF target); // Draw a texture with a specified texture transform. public void drawTexture(BasicTexture texture, float[] mTextureTransform, int x, int y, int w, int h); // Gets the underlying GL instance. This is used only when direct access to // GL is needed. public GL11 getGLInstance(); // Unloads the specified texture from the canvas. The resource allocated // to draw the texture will be released. The specified texture will return // to the unloaded state. This function should be called only from // BasicTexture or its descendant public boolean unloadTexture(BasicTexture texture); // Delete the specified buffer object, similar to unloadTexture. public void deleteBuffer(int bufferId); // Delete the textures and buffers in GL side. This function should only be // called in the GL thread. public void deleteRecycledResources(); public void setClipRect(RectF bounds); public void setClipRect(float x, float y, float w, float h); public void setClipPath(final PointF... path); public void clearClipRect(); public void drawPoly(final int color, final PointF... path); public void fillPoly(final int color, final PointF... path); }