package org.emdev.ui.gl;
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import android.graphics.Paint;
import android.graphics.PointF;
import android.graphics.RectF;
import javax.microedition.khronos.opengles.GL11;
import org.emdev.common.log.LogContext;
import org.emdev.common.log.LogManager;
//
// GLCanvas gives a convenient interface to draw using OpenGL.
//
// When a rectangle is specified in this interface, it means the region
// [x, x+width) * [y, y+height)
//
public interface GLCanvas {
LogContext LCTX = LogManager.root().lctx("GLCanvas");
// Tells GLCanvas the size of the underlying GL surface. This should be
// called before first drawing and when the size of GL surface is changed.
// This is called by GLRoot and should not be called by the clients
// who only want to draw on the GLCanvas. Both width and height must be
// nonnegative.
public void setSize(int width, int height);
// Clear the drawing buffers. This should only be used by GLRoot.
public void clearBuffer();
public void clearBuffer(Paint p);
public void clearBuffer(int color);
// Sets and gets the current alpha, alpha must be in [0, 1].
public void setAlpha(float alpha);
public float getAlpha();
// (current alpha) = (current alpha) * alpha
public void multiplyAlpha(float alpha);
// Change the current transform matrix.
public void translate(float x, float y, float z);
public void translate(float x, float y);
public void scale(float sx, float sy, float sz);
public void rotate(float angle, float x, float y, float z);
public void multiplyMatrix(float[] mMatrix, int offset);
// Pushes the configuration state (matrix, and alpha) onto
// a private stack.
public void save();
// Same as save(), but only save those specified in saveFlags.
public void save(int saveFlags);
public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;
public static final int SAVE_FLAG_ALPHA = 0x01;
public static final int SAVE_FLAG_MATRIX = 0x02;
// Pops from the top of the stack as current configuration state (matrix,
// alpha, and clip). This call balances a previous call to save(), and is
// used to remove all modifications to the configuration state since the
// last save call.
public void restore();
// Draws a line using the specified paint from (x1, y1) to (x2, y2).
// (Both end points are included).
public void drawLine(float x1, float y1, float x2, float y2, Paint paint);
// Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
// (Both end points are included).
public void drawRect(float x1, float y1, float width, float heught, Paint paint);
public void drawRect(final RectF r, final Paint paint);
// Fills the specified rectangle with the specified color.
public void fillRect(float x, float y, float width, float height, int color);
public void fillRect(RectF r, Paint p);
// Draws a texture to the specified rectangle.
public void drawTexture(BasicTexture texture, int x, int y, int width, int height);
// Draws the source rectangle part of the texture to the target rectangle.
public boolean drawTexture(BasicTexture texture, RectF source, RectF target);
// Draw a texture with a specified texture transform.
public void drawTexture(BasicTexture texture, float[] mTextureTransform, int x, int y, int w, int h);
// Gets the underlying GL instance. This is used only when direct access to
// GL is needed.
public GL11 getGLInstance();
// Unloads the specified texture from the canvas. The resource allocated
// to draw the texture will be released. The specified texture will return
// to the unloaded state. This function should be called only from
// BasicTexture or its descendant
public boolean unloadTexture(BasicTexture texture);
// Delete the specified buffer object, similar to unloadTexture.
public void deleteBuffer(int bufferId);
// Delete the textures and buffers in GL side. This function should only be
// called in the GL thread.
public void deleteRecycledResources();
public void setClipRect(RectF bounds);
public void setClipRect(float x, float y, float w, float h);
public void setClipPath(final PointF... path);
public void clearClipRect();
public void drawPoly(final int color, final PointF... path);
public void fillPoly(final int color, final PointF... path);
}