package game.blocks; public class WaterBlock extends Block { @Override public String[] getTexturePaths() { return new String[]{ "res/pix-water.png", "res/pix-water.png", "res/pix-water.png", "res/pix-water.png", "res/pix-water.png", "res/pix-water.png" }; } public boolean isSolid() { return false; } }