package game.blocks;
public class WaterBlock extends Block {
@Override
public String[] getTexturePaths() {
return new String[]{
"res/pix-water.png",
"res/pix-water.png",
"res/pix-water.png",
"res/pix-water.png",
"res/pix-water.png",
"res/pix-water.png"
};
}
public boolean isSolid() {
return false;
}
}