package hudson.plugins.cigame.rules.unittesting;
import jenkins.model.Jenkins;
import hudson.plugins.cigame.GameDescriptor;
import hudson.plugins.cigame.model.RuleResult;
/**
* Rule for giving points if a test fails (new or existing). By default -1 mark given.
*
* @author Unknown
* @author <a href="www.digizol.com">Kamal Mettananda</a>
* @since 1.20
*/
public class IncreasingFailedTestsRule extends AbstractFailedTestsRule {
private static final int DEFAULT_POINTS = -1;
private int getPoints() {
GameDescriptor gameDescriptor = Jenkins.getInstance().getDescriptorByType(GameDescriptor.class);
return gameDescriptor!=null?gameDescriptor.getFailedTestIncreasingPoints():DEFAULT_POINTS;
}
public String getName() {
return Messages.UnitTestingRuleSet_IncreasingFailedRule_Name();
}
@Override
protected String getResultDescription(Integer testDiff) {
return Messages.UnitTestingRuleSet_IncreasingFailedRule_Count(testDiff);
}
@Override
protected RuleResult<Integer> evaluate(int failingTestDiff) {
if (failingTestDiff > 0) {
return new RuleResult<Integer>(failingTestDiff * getPoints(),
Messages.UnitTestingRuleSet_IncreasingFailedRule_Count(failingTestDiff),
failingTestDiff);
}
return null;
}
}