package rules;
import models.Board;
import models.Game;
public enum GetBoard
{
CLASSIC, OPPOSITE_BOARD;
public Board getBoard(Board startBoard)
{
switch (this)
{
case CLASSIC:
return classicGetBoard(startBoard);
case OPPOSITE_BOARD:
return getOppositeBoard(startBoard);
default:
return null;
}
}
public void setGame(Game game)
{
mGame = game;
}
private Board classicGetBoard(Board startBoard)
{
return startBoard;
}
private Board getOppositeBoard(Board startBoard)
{
if (startBoard.equals(mGame.getBoards()[0]))
return mGame.getBoards()[1];
return mGame.getBoards()[0];
}
private Game mGame;
}