/******************************************************************************* * Copyright (c) 2012-2017 Codenvy, S.A. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * Codenvy, S.A. - initial API and implementation *******************************************************************************/ package org.eclipse.che.ide.editor.orion.client.jso; import com.google.gwt.core.client.JavaScriptObject; public class OrionKeyStrokeOverlay extends JavaScriptObject { protected OrionKeyStrokeOverlay() { } /** * Constructs a new key stroke with the given key code, modifiers and event type. * * @param keyCode * the key code. * @param modifier1 * the primary modifier (usually Command on Mac and Control on other platforms). * @param modifier2 * the secondary modifier (usually Shift). * @param modifier3 * the third modifier (usually Alt). * @param modifier4 * the fourth modifier (usually Control on the Mac). * @param type * the type of event that the key binding matches; either "keydown" or "keypress". */ public static final native OrionKeyStrokeOverlay create(int keyCode, boolean modifier1, boolean modifier2, boolean modifier3, boolean modifier4, String type, JavaScriptObject keyBindingModule) /*-{ return new keyBindingModule.KeyStroke(keyCode, modifier1, modifier2, modifier3, modifier4, type); }-*/; /** * Constructs a new key stroke with the given character, modifiers and event type. * * @param character * the character of the key binding. * @param modifier1 * the primary modifier (usually Command on Mac and Control on other platforms). * @param modifier2 * the secondary modifier (usually Shift). * @param modifier3 * the third modifier (usually Alt). * @param modifier4 * the fourth modifier (usually Control on the Mac). * @param type * the type of event that the key binding matches; either "keydown" or "keypress". */ public static final native OrionKeyStrokeOverlay create(String character, boolean modifier1, boolean modifier2, boolean modifier3, boolean modifier4, String type, JavaScriptObject keyBindingModule) /*-{ return new keyBindingModule.KeyStroke(character, modifier1, modifier2, modifier3, modifier4, type); }-*/; }