package org.doublelong.catchr.entity; import org.doublelong.catchr.renderer.WallRenderer; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.World; public class Wall { public final static float HEIGHT = 10; public final static float WIDTH = 10; private final World world; private final Body body; public Body getBody() { return this.body; } private final BodyDef bodyDef = new BodyDef(); private final Fixture fixture; private final FixtureDef fixtureDef = new FixtureDef(); private final PolygonShape shape = new PolygonShape(); private WallRenderer renderer; public Wall(World world, Vector2 position) { this.world = world; this.bodyDef.type = BodyType.StaticBody; this.bodyDef.position.set(position); this.shape.setAsBox(WIDTH, HEIGHT); this.fixtureDef.shape = this.shape; this.body = this.world.createBody(this.bodyDef); this.fixture = this.body.createFixture(this.fixtureDef); this.renderer = new WallRenderer(this); } public void render(SpriteBatch batch, OrthographicCamera camera) { this.renderer.render(batch, camera); } }