package forge; import forge.deck.Deck; import org.testng.annotations.Test; /** * Created by IntelliJ IDEA. * User: dhudson */ @Test(timeOut = 1000, enabled = false) public class GuiWinLoseTest { /** * * */ @Test(timeOut = 1000, enabled = false) public void GuiWinLoseTest1() { Constant.Runtime.GameType[0] = Constant.GameType.Sealed; Constant.Runtime.matchState.addWin(); Constant.Runtime.matchState.addLose(); //setup limited deck Deck deck = new Deck(Constant.GameType.Sealed); CardList pack = new CardList(); BoosterGenerator bg = new BoosterGenerator(); for (int i = 0; i < 6; i++) pack.addAll(bg.getBoosterPack()); //CardList(BoosterPack.getBoosterPack(1).toArray()); for (int i = 0; i < pack.size(); i++) { if ((i % 2) == 0) deck.addSideboard(pack.get(i).getName()); else deck.addMain(pack.get(i).getName()); } Constant.Runtime.HumanDeck[0] = deck; //end - setup limited deck new Gui_WinLose(); } }