package forge;
import forge.deck.Deck;
import org.testng.annotations.Test;
/**
* Created by IntelliJ IDEA.
* User: dhudson
*/
@Test(timeOut = 1000, enabled = false)
public class GuiWinLoseTest {
/**
*
*
*/
@Test(timeOut = 1000, enabled = false)
public void GuiWinLoseTest1() {
Constant.Runtime.GameType[0] = Constant.GameType.Sealed;
Constant.Runtime.matchState.addWin();
Constant.Runtime.matchState.addLose();
//setup limited deck
Deck deck = new Deck(Constant.GameType.Sealed);
CardList pack = new CardList();
BoosterGenerator bg = new BoosterGenerator();
for (int i = 0; i < 6; i++)
pack.addAll(bg.getBoosterPack()); //CardList(BoosterPack.getBoosterPack(1).toArray());
for (int i = 0; i < pack.size(); i++) {
if ((i % 2) == 0)
deck.addSideboard(pack.get(i).getName());
else
deck.addMain(pack.get(i).getName());
}
Constant.Runtime.HumanDeck[0] = deck;
//end - setup limited deck
new Gui_WinLose();
}
}