package forge.gui.game;
import forge.Card;
import forge.CardContainer;
import forge.GuiDisplayUtil;
import forge.ImageCache;
import javax.swing.*;
import java.awt.*;
/**
* The class CardPanel. A card panel stores a card to display it on the battlefield. An image is used if available.
*
* @author Forge
* @version $Id: $
*/
public class CardPanel extends JPanel implements CardContainer {
/** Constant <code>serialVersionUID=509877513760665415L</code> */
private static final long serialVersionUID = 509877513760665415L;
private Card card;
/**
* <p>Constructor for CardPanel.</p>
*
* @param card a {@link forge.Card} object.
*/
public CardPanel(Card card) {
setCard(card);
}
/**
* <p>addComponents.</p>
*/
private void addComponents() {
Card c = getCard();
Image cardImage = ImageCache.getImage(c);
if (cardImage == null) {
//show the card as text
setLayout(new GridLayout(0, 1));
add(new JLabel(c.isFaceDown() ? "Morph" : c.getName() + " " + c.getManaCost()));
add(new JLabel(GuiDisplayUtil.formatCardType(c)));
JLabel tapLabel = new JLabel("Tapped");
tapLabel.setBackground(Color.white);
tapLabel.setOpaque(true);
if (c.isTapped()) {
add(tapLabel);
}
if (c.isCreature()) add(new JLabel(c.getNetAttack() + " / " + c.getNetDefense()));
} else {
//show the card image
setLayout(new GridLayout(1, 1));
add(new JLabel(new ImageIcon(cardImage)));
}
}
/** {@inheritDoc} */
public void setCard(Card card) {
this.card = card;
setBorder(GuiDisplayUtil.getBorder(card));
addComponents();
}
/**
* <p>Getter for the field <code>card</code>.</p>
*
* @return a {@link forge.Card} object.
*/
public Card getCard() {
return card;
}
//~
public CardPanel connectedCard;
//~
}