/* * This is a modified version of a class from the Android Open Source Project. * The original copyright and license information follows. Copyright (C) 2008 * The Android Open Source Project Licensed under the Apache License, Version * 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law * or agreed to in writing, software distributed under the License is * distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.iwedia.gui.widgets; import android.annotation.SuppressLint; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PixelFormat; import android.os.IBinder; import android.view.Gravity; import android.view.View; import android.view.ViewGroup; import android.view.WindowManager; /** * A DragView is a special view used by a DragController. During a drag * operation, what is actually moving on the screen is a DragView. A DragView is * constructed using a bitmap of the view the user really wants to move. */ @SuppressLint("ViewConstructor") public class DragView extends View { // Number of pixels to add to the dragged item for scaling. Should be even // for pixel alignment. private static final int DRAG_SCALE = 0; // In Launcher, value is 40 private Bitmap mBitmap; private Paint mPaint; private int mRegistrationX; private int mRegistrationY; private float mAnimationScale = 1.0f; private WindowManager.LayoutParams mLayoutParams; private WindowManager mWindowManager; /** * Construct the drag view. * <p> * The registration point is the point inside our view that the touch events * should be centered upon. * * @param context * A context * @param bitmap * The view that we're dragging around. We scale it up when we draw * it. * @param registrationX * The x coordinate of the registration point. * @param registrationY * The y coordinate of the registration point. */ public DragView(Context context, Bitmap bitmap, int registrationX, int registrationY, int left, int top, int width, int height) { super(context); // mWindowManager = WindowManagerImpl.getDefault(); mWindowManager = (WindowManager) context .getSystemService(Context.WINDOW_SERVICE); Matrix scale = new Matrix(); float scaleFactor = width; scaleFactor = (scaleFactor + DRAG_SCALE) / scaleFactor; scale.setScale(scaleFactor, scaleFactor); mBitmap = Bitmap.createBitmap(bitmap, left, top, width, height, scale, true); // The point in our scaled bitmap that the touch events are located mRegistrationX = registrationX + (DRAG_SCALE / 2); mRegistrationY = registrationY + (DRAG_SCALE / 2); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(mBitmap.getWidth(), mBitmap.getHeight()); } @Override protected void onDraw(Canvas canvas) { // if (true) { // for debugging Paint p = new Paint(); p.setStyle(Paint.Style.FILL); p.setColor(Color.TRANSPARENT); canvas.drawRect(0, 0, getWidth(), getHeight(), p); // } float scale = mAnimationScale; if (scale < 0.999f) { // allow for some float error float width = mBitmap.getWidth(); float offset = (width - (width * scale)) / 2; canvas.translate(offset, offset); canvas.scale(scale, scale); } canvas.drawBitmap(mBitmap, 0.0f, 0.0f, mPaint); } @Override protected void onDetachedFromWindow() { super.onDetachedFromWindow(); mBitmap.recycle(); } public void setPaint(Paint paint) { mPaint = paint; invalidate(); } /** * Create a window containing this view and show it. * * @param windowToken * obtained from v.getWindowToken() from one of your views * @param touchX * the x coordinate the user touched in screen coordinates * @param touchY * the y coordinate the user touched in screen coordinates */ public void show(IBinder windowToken, int touchX, int touchY) { WindowManager.LayoutParams lp; int pixelFormat; pixelFormat = PixelFormat.TRANSLUCENT; lp = new WindowManager.LayoutParams( ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT, touchX - mRegistrationX, touchY - mRegistrationY, WindowManager.LayoutParams.TYPE_APPLICATION_SUB_PANEL, WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN | WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS /* | WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM */, pixelFormat); // lp.token = mStatusBarView.getWindowToken(); lp.gravity = Gravity.LEFT | Gravity.TOP; lp.token = windowToken; lp.setTitle("DragView"); mLayoutParams = lp; mWindowManager.addView(this, lp); } /** * Move the window containing this view. * * @param touchX * the x coordinate the user touched in screen coordinates * @param touchY * the y coordinate the user touched in screen coordinates */ void move(int touchX, int touchY) { // This is what was done in the Launcher code. WindowManager.LayoutParams lp = mLayoutParams; lp.x = touchX - mRegistrationX; lp.y = touchY - mRegistrationY; mWindowManager.updateViewLayout(this, lp); } void remove() { mWindowManager.removeView(this); } }