package com.iwedia.gui.mainmenu.gallery; import android.R; import android.content.Context; import android.graphics.Camera; import android.graphics.Matrix; import android.graphics.Rect; import android.graphics.drawable.BitmapDrawable; import android.util.AttributeSet; import android.view.ContextMenu.ContextMenuInfo; import android.view.GestureDetector; import android.view.Gravity; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.SoundEffectConstants; import android.view.View; import android.view.ViewConfiguration; import android.view.ViewGroup; import android.view.animation.Transformation; import android.widget.FrameLayout; import android.widget.ImageView; import android.widget.Scroller; /** * Custom gallery class for main menu purpose * * @author Veljko Ilkic */ public class A4TVGallery extends A4TVGalleryAbsSpinner implements GestureDetector.OnGestureListener { private static final boolean localLOGV = false; // //////////////////////////////////////////////////////////////////////////////////////////////////////// // Veljko Ilkic // //////////////////////////////////////////////////////////////////////////////////////////////////////// /** * The maximum angle the Child ImageView will be rotated by */ private int mMaxRotationAngle = -25; /** * The maximum zoom on the center Child */ private static int mMaxZoom = -40; /** Proportion constant for zooming */ private static int zoomConst = 30; /** Image scale const */ final static float iconScaleConst = 500; /** Current selected item in main menu */ private FrameLayout currentSelectedItemFrame; // //////////////////////////////////////////////////////////////////////////////////////////////////////// // Veljko Ilkic // //////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Duration in milliseconds from the start of a scroll during which we're * unsure whether the user is scrolling or flinging. */ private static final int SCROLL_TO_FLING_UNCERTAINTY_TIMEOUT = 250; /** * Horizontal spacing between items. */ private int mSpacing = 0; /** * How long the transition animation should run when a child view changes * position, measured in milliseconds. */ private int mAnimationDuration = 400; /** * The alpha of items that are not selected. */ private float mUnselectedAlpha; /** * Left most edge of a child seen so far during layout. */ private int mLeftMost; /** * Right most edge of a child seen so far during layout. */ private int mRightMost; private int mGravity; /** * Helper for detecting touch gestures. */ private GestureDetector mGestureDetector; /** * The position of the item that received the user's down touch. */ private int mDownTouchPosition; /** * The view of the item that received the user's down touch. */ private View mDownTouchView; /** * Executes the delta scrolls from a fling or scroll movement. */ private FlingRunnable mFlingRunnable = new FlingRunnable(); /** * Sets mSuppressSelectionChanged = false. This is used to set it to false * in the future. It will also trigger a selection changed. */ private Runnable mDisableSuppressSelectionChangedRunnable = new Runnable() { public void run() { mSuppressSelectionChanged = false; selectionChanged(); } }; /** * When fling runnable runs, it resets this to false. Any method along the * path until the end of its run() can set this to true to abort any * remaining fling. For example, if we've reached either the leftmost or * rightmost item, we will set this to true. */ private boolean mShouldStopFling; /** * The currently selected item's child. */ private View mSelectedChild; /** * Whether to continuously callback on the item selected listener during a * fling. */ private boolean mShouldCallbackDuringFling = true; /** * Whether to callback when an item that is not selected is clicked. */ private boolean mShouldCallbackOnUnselectedItemClick = true; /** * If true, do not callback to item selected listener. */ private boolean mSuppressSelectionChanged; /** * If true, we have received the "invoke" (center or enter buttons) key * down. This is checked before we action on the "invoke" key up, and is * subsequently cleared. */ private boolean mReceivedInvokeKeyDown; private AdapterContextMenuInfo mContextMenuInfo; /** * If true, this onScroll is the first for this user's drag (remember, a * drag sends many onScrolls). */ private boolean mIsFirstScroll; public A4TVGallery(Context context) { this(context, null); } public A4TVGallery(Context context, AttributeSet attrs) { this(context, attrs, R.attr.galleryStyle); } public A4TVGallery(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); mGestureDetector = new GestureDetector(this); mGestureDetector.setIsLongpressEnabled(true); } /** * Whether or not to callback on any {@link #getOnItemSelectedListener()} * while the items are being flinged. If false, only the final selected item * will cause the callback. If true, all items between the first and the * final will cause callbacks. * * @param shouldCallback * Whether or not to callback on the listener while the items are * being flinged. */ public void setCallbackDuringFling(boolean shouldCallback) { mShouldCallbackDuringFling = shouldCallback; } /** * Whether or not to callback when an item that is not selected is clicked. * If false, the item will become selected (and re-centered). If true, the * {@link #getOnItemClickListener()} will get the callback. * * @param shouldCallback * Whether or not to callback on the listener when a item that is not * selected is clicked. * @hide */ public void setCallbackOnUnselectedItemClick(boolean shouldCallback) { mShouldCallbackOnUnselectedItemClick = shouldCallback; } /** * Sets how long the transition animation should run when a child view * changes position. Only relevant if animation is turned on. * * @param animationDurationMillis * The duration of the transition, in milliseconds. * @attr ref android.R.styleable#Gallery_animationDuration */ public void setAnimationDuration(int animationDurationMillis) { mAnimationDuration = animationDurationMillis; } /** * Sets the spacing between items in a Gallery * * @param spacing * The spacing in pixels between items in the Gallery * @attr ref android.R.styleable#Gallery_spacing */ public void setSpacing(int spacing) { mSpacing = spacing; } /** * Sets the alpha of items that are not selected in the Gallery. * * @param unselectedAlpha * the alpha for the items that are not selected. * @attr ref android.R.styleable#Gallery_unselectedAlpha */ public void setUnselectedAlpha(float unselectedAlpha) { mUnselectedAlpha = unselectedAlpha; } @Override protected boolean getChildStaticTransformation(View child, Transformation t) { t.clear(); t.setAlpha(child.equals(mSelectedChild) ? 1.0f : mUnselectedAlpha); return true; } @Override protected int computeHorizontalScrollExtent() { // Only 1 item is considered to be selected return 1; } @Override protected int computeHorizontalScrollOffset() { // Current scroll position is the same as the selected position return getSelectedItemPosition(); } @Override protected int computeHorizontalScrollRange() { // Scroll range is the same as the item count return getCount(); } @Override protected boolean checkLayoutParams(ViewGroup.LayoutParams p) { return p instanceof LayoutParams; } @Override protected ViewGroup.LayoutParams generateLayoutParams( ViewGroup.LayoutParams p) { return new LayoutParams(p); } @Override public ViewGroup.LayoutParams generateLayoutParams(AttributeSet attrs) { return new LayoutParams(getContext(), attrs); } @Override protected ViewGroup.LayoutParams generateDefaultLayoutParams() { /* * Gallery expects Gallery.LayoutParams. */ return new A4TVGallery.LayoutParams( ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT); } @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { super.onLayout(changed, l, t, r, b); /* * Remember that we are in layout to prevent more layout request from * being generated. */ mInLayout = true; layout(0, false); mInLayout = false; } int getChildHeight(View child) { return child.getMeasuredHeight(); } /** * Tracks a motion scroll. In reality, this is used to do just about any * movement to items (touch scroll, arrow-key scroll, set an item as * selected). * * @param deltaX * Change in X from the previous event. */ void trackMotionScroll(int deltaX) { if (getChildCount() == 0) { return; } boolean toLeft = deltaX < 0; int limitedDeltaX = getLimitedMotionScrollAmount(toLeft, deltaX); if (limitedDeltaX != deltaX) { // The above call returned a limited amount, so stop any // scrolls/flings mFlingRunnable.endFling(false); onFinishedMovement(); } offsetChildrenLeftAndRight(limitedDeltaX, toLeft); detachOffScreenChildren(toLeft); if (toLeft) { // If moved left, there will be empty space on the right fillToGalleryRight(); } else { // Similarly, empty space on the left fillToGalleryLeft(); } // Clear unused views mRecycler.clear(); setSelectionToCenterChild(); invalidate(); } int getLimitedMotionScrollAmount(boolean motionToLeft, int deltaX) { int extremeItemPosition = motionToLeft ? mItemCount - 1 : 0; View extremeChild = getChildAt(extremeItemPosition - mFirstPosition); if (extremeChild == null) { return deltaX; } int extremeChildCenter = getCenterOfView(extremeChild); int galleryCenter = getCenterOfGallery(); if (motionToLeft) { if (extremeChildCenter <= galleryCenter) { // The extreme child is past his boundary point! return 0; } } else { if (extremeChildCenter >= galleryCenter) { // The extreme child is past his boundary point! return 0; } } int centerDifference = galleryCenter - extremeChildCenter; return motionToLeft ? Math.max(centerDifference, deltaX) : Math.min( centerDifference, deltaX); } /** * Offset the horizontal location of all children of this view by the * specified number of pixels. Modified to also rotate and scale images * depending on screen position. * * @param offset * the number of pixels to offset */ private void offsetChildrenLeftAndRight(int offset, boolean toLeft) { ImageView child; int childCount = getChildCount(); int rotationAngle; int childCenter; int galleryCenter = getCenterOfGallery(); float childWidth; for (int i = childCount - 1; i >= 0; i--) { child = (ImageView) getChildAt(i); childCenter = getCenterOfView(child); childWidth = child.getWidth(); if (childCenter == galleryCenter) { transformImageBitmap(child, 0, 0); } else { // ///////////////////////// // Veljko Ilkic // ///////////////////////// // Proportion formula for rotation rotationAngle = (int) (((float) (galleryCenter - childCenter) / childWidth) * mMaxRotationAngle); transformImageBitmap(child, 0, rotationAngle); } child.offsetLeftAndRight(offset); } } /** * @return The center of this Gallery. */ private int getCenterOfGallery() { return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft(); } /** * @return The center of the given view. */ private static int getCenterOfView(View view) { return view.getLeft() + view.getWidth() / 2; } /** * Detaches children that are off the screen (i.e.: Gallery bounds). * * @param toLeft * Whether to detach children to the left of the Gallery, or to the * right. */ private void detachOffScreenChildren(boolean toLeft) { int numChildren = getChildCount(); int firstPosition = mFirstPosition; int start = 0; int count = 0; if (toLeft) { final int galleryLeft = getPaddingLeft(); for (int i = 0; i < numChildren; i++) { final View child = getChildAt(i); if (child.getRight() >= galleryLeft) { break; } else { count++; mRecycler.put(firstPosition + i, child); } } } else { final int galleryRight = getWidth() - getPaddingRight(); for (int i = numChildren - 1; i >= 0; i--) { final View child = getChildAt(i); if (child.getLeft() <= galleryRight) { break; } else { start = i; count++; mRecycler.put(firstPosition + i, child); } } } detachViewsFromParent(start, count); if (toLeft) { mFirstPosition += count; } } /** * Scrolls the items so that the selected item is in its 'slot' (its center * is the gallery's center). */ private void scrollIntoSlots() { if (getChildCount() == 0 || mSelectedChild == null) { return; } int selectedCenter = getCenterOfView(mSelectedChild); int targetCenter = getCenterOfGallery(); int scrollAmount = targetCenter - selectedCenter; if (scrollAmount != 0) { mFlingRunnable.startUsingDistance(scrollAmount); } else { onFinishedMovement(); } } private void onFinishedMovement() { if (mSuppressSelectionChanged) { mSuppressSelectionChanged = false; // We haven't been callbacking during the fling, so do it now super.selectionChanged(); } invalidate(); } @Override void selectionChanged() { if (!mSuppressSelectionChanged) { super.selectionChanged(); } } /** * Looks for the child that is closest to the center and sets it as the * selected child. */ private void setSelectionToCenterChild() { View selView = mSelectedChild; if (mSelectedChild == null) { return; } int galleryCenter = getCenterOfGallery(); // Common case where the current selected position is correct if (selView.getLeft() <= galleryCenter && selView.getRight() >= galleryCenter) { return; } int closestEdgeDistance = Integer.MAX_VALUE; int newSelectedChildIndex = 0; for (int i = getChildCount() - 1; i >= 0; i--) { View child = getChildAt(i); if (child.getLeft() <= galleryCenter && child.getRight() >= galleryCenter) { // This child is in the center newSelectedChildIndex = i; break; } int childClosestEdgeDistance = Math.min( Math.abs(child.getLeft() - galleryCenter), Math.abs(child.getRight() - galleryCenter)); if (childClosestEdgeDistance < closestEdgeDistance) { closestEdgeDistance = childClosestEdgeDistance; newSelectedChildIndex = i; } } int newPos = mFirstPosition + newSelectedChildIndex; if (newPos != mSelectedPosition) { setSelectedPositionInt(newPos); setNextSelectedPositionInt(newPos); checkSelectionChanged(); } } /** * Creates and positions all views for this Gallery. * <p> * We layout rarely, most of the time {@link #trackMotionScroll(int)} takes * care of repositioning, adding, and removing children. * * @param delta * Change in the selected position. +1 means the selection is moving * to the right, so views are scrolling to the left. -1 means the * selection is moving to the left. */ @Override void layout(int delta, boolean animate) { int childrenLeft = mSpinnerPadding.left; int childrenWidth = getRight() - getLeft() - mSpinnerPadding.left - mSpinnerPadding.right; if (mDataChanged) { handleDataChanged(); } // Handle an empty gallery by removing all views. if (mItemCount == 0) { resetList(); return; } // Update to the new selected position. if (mNextSelectedPosition >= 0) { setSelectedPositionInt(mNextSelectedPosition); } // All views go in recycler while we are in layout recycleAllViews(); // Clear out old views // removeAllViewsInLayout(); detachAllViewsFromParent(); /* * These will be used to give initial positions to views entering the * gallery as we scroll */ mRightMost = 0; mLeftMost = 0; // Make selected view and center it /* * mFirstPosition will be decreased as we add views to the left later * on. The 0 for x will be offset in a couple lines down. */ mFirstPosition = mSelectedPosition; View sel = makeAndAddView(mSelectedPosition, 0, 0, true); // Put the selected child in the center int selectedOffset = childrenLeft + (childrenWidth / 2) - (sel.getWidth() / 2); sel.offsetLeftAndRight(selectedOffset); fillToGalleryRight(); fillToGalleryLeft(); // Flush any cached views that did not get reused above mRecycler.clear(); invalidate(); checkSelectionChanged(); mDataChanged = false; mNeedSync = false; setNextSelectedPositionInt(mSelectedPosition); updateSelectedItemMetadata(); } private void fillToGalleryLeft() { int itemSpacing = mSpacing; int galleryLeft = getPaddingLeft(); // Set state for initial iteration View prevIterationView = getChildAt(0); int curPosition; int curRightEdge; if (prevIterationView != null) { curPosition = mFirstPosition - 1; curRightEdge = prevIterationView.getLeft() - itemSpacing; } else { // No children available! curPosition = 0; curRightEdge = getRight() - getLeft() - getPaddingRight(); mShouldStopFling = true; } while (curRightEdge > galleryLeft && curPosition >= 0) { prevIterationView = makeAndAddView(curPosition, curPosition - mSelectedPosition, curRightEdge, false); // Remember some state mFirstPosition = curPosition; // Set state for next iteration curRightEdge = prevIterationView.getLeft() - itemSpacing; curPosition--; } } private void fillToGalleryRight() { int itemSpacing = mSpacing; int galleryRight = getRight() - getLeft() - getPaddingRight(); int numChildren = getChildCount(); int numItems = mItemCount; // Set state for initial iteration View prevIterationView = getChildAt(numChildren - 1); int curPosition; int curLeftEdge; if (prevIterationView != null) { curPosition = mFirstPosition + numChildren; curLeftEdge = prevIterationView.getRight() + itemSpacing; } else { mFirstPosition = curPosition = mItemCount - 1; curLeftEdge = getPaddingLeft(); mShouldStopFling = true; } while (curLeftEdge < galleryRight && curPosition < numItems) { prevIterationView = makeAndAddView(curPosition, curPosition - mSelectedPosition, curLeftEdge, true); // Set state for next iteration curLeftEdge = prevIterationView.getRight() + itemSpacing; curPosition++; } } /** * Transform the Image Bitmap by the Angle passed * * @param imageView * ImageView the ImageView whose bitmap we want to rotate * @param offset * Offset from the selected position * @param initialLayout * Is this a called from an initial layout * @param rotationAngle * the Angle by which to rotate the Bitmap */ static private void transformImageBitmap(ImageView imageView, int offset, int rotationAngle) { Camera camera = new Camera(); Matrix imageMatrix; int imageHeight; int imageWidth; int bitMapHeight; int bitMapWidth; float scaleWidth; float scaleHeight; imageMatrix = imageView.getImageMatrix(); // //////////////////////////////// // Veljko Ilkic // ///////////////////////////////// camera.translate(0.0f, iconScaleConst / 10, iconScaleConst); int rotation = Math.abs(rotationAngle); float zoomAmount = (float) (mMaxZoom + (rotation * zoomConst)); camera.translate(0.0f, 0.0f, zoomAmount); camera.rotateY(rotationAngle); camera.getMatrix(imageMatrix); imageHeight = imageView.getLayoutParams().height; imageWidth = imageView.getLayoutParams().width; bitMapHeight = imageView.getDrawable().getIntrinsicHeight(); bitMapWidth = imageView.getDrawable().getIntrinsicWidth(); scaleHeight = ((float) imageHeight) / bitMapHeight; scaleWidth = ((float) imageWidth) / bitMapWidth; imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2)); imageMatrix.preScale(16 * scaleWidth / 9, 16 * scaleHeight / 9); imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2)); imageView.setImageMatrix(imageMatrix); // Refresh gallery element after transformations imageView.invalidate(); } /** * Obtain a view, either by pulling an existing view from the recycler or by * getting a new one from the adapter. If we are animating, make sure there * is enough information in the view's layout parameters to animate from the * old to new positions. * * @param position * Position in the gallery for the view to obtain * @param offset * Offset from the selected position * @param x * X-coordinate indicating where this view should be placed. This * will either be the left or right edge of the view, depending on * the fromLeft parameter * @param fromLeft * Are we positioning views based on the left edge? (i.e., building * from left to right)? * @return A view that has been added to the gallery */ private View makeAndAddView(int position, int offset, int x, boolean fromLeft) { ImageView child; if (!mDataChanged) { child = (ImageView) mRecycler.get(position); if (child != null) { // Can reuse an existing view int childLeft = child.getLeft(); // Remember left and right edges of where views have been placed mRightMost = Math.max(mRightMost, childLeft + child.getMeasuredWidth()); mLeftMost = Math.min(mLeftMost, childLeft); // /////////////////////////////// // Veljko Ilkic // /////////////////////////////// // Initial rotation of items int galleryCenter = getCenterOfGallery(); int childCenter = getCenterOfView(child); int childWidth = child.getWidth(); int rotationAngle = (int) (((float) (galleryCenter - childCenter) / childWidth) * mMaxRotationAngle); transformImageBitmap(child, offset, rotationAngle); // Position the view setUpChild(child, offset, x, fromLeft); return child; } } // Nothing found in the recycler -- ask the adapter for a view child = (ImageView) mAdapter.getView(position, null, this); // Make sure we set anti-aliasing otherwise we get jaggies BitmapDrawable drawable = (BitmapDrawable) child.getDrawable(); drawable.setAntiAlias(true); // /////////////////////////////////// // Veljko Ilkic // /////////////////////////////////// // Initial rotation of items int galleryCenter = getCenterOfGallery(); int childCenter = getCenterOfView(child); int childWidth = child.getWidth(); int rotationAngle = (int) (((float) (galleryCenter - childCenter) / childWidth) * mMaxRotationAngle); transformImageBitmap(child, offset, rotationAngle); // Position the view setUpChild(child, offset, x, fromLeft); return child; } /** * Helper for makeAndAddView to set the position of a view and fill out its * layout paramters. * * @param child * The view to position * @param offset * Offset from the selected position * @param x * X-coordintate indicating where this view should be placed. This * will either be the left or right edge of the view, depending on * the fromLeft paramter * @param fromLeft * Are we posiitoning views based on the left edge? (i.e., building * from left to right)? */ private void setUpChild(View child, int offset, int x, boolean fromLeft) { // Respect layout params that are already in the view. Otherwise // make some up... A4TVGallery.LayoutParams lp = (A4TVGallery.LayoutParams) child .getLayoutParams(); if (lp == null) { lp = (A4TVGallery.LayoutParams) generateDefaultLayoutParams(); } addViewInLayout(child, fromLeft ? -1 : 0, lp); child.setSelected(offset == 0); // Get measure specs int childHeightSpec = ViewGroup.getChildMeasureSpec(mHeightMeasureSpec, mSpinnerPadding.top + mSpinnerPadding.bottom, lp.height); int childWidthSpec = ViewGroup.getChildMeasureSpec(mWidthMeasureSpec, mSpinnerPadding.left + mSpinnerPadding.right, lp.width); // Measure child child.measure(childWidthSpec, childHeightSpec); int childLeft; int childRight; // Position vertically based on gravity setting int childTop = calculateTop(child, true); int childBottom = childTop + child.getMeasuredHeight(); int width = child.getMeasuredWidth(); if (fromLeft) { childLeft = x; childRight = childLeft + width; } else { childLeft = x - width; childRight = x; } child.layout(childLeft, childTop, childRight, childBottom); } /** * Figure out vertical placement based on mGravity * * @param child * Child to place * @return Where the top of the child should be */ private int calculateTop(View child, boolean duringLayout) { int myHeight = duringLayout ? getMeasuredHeight() : getHeight(); int childHeight = duringLayout ? child.getMeasuredHeight() : child .getHeight(); int childTop = 0; switch (mGravity) { case Gravity.TOP: childTop = mSpinnerPadding.top; break; case Gravity.CENTER_VERTICAL: int availableSpace = myHeight - mSpinnerPadding.bottom - mSpinnerPadding.top - childHeight; childTop = mSpinnerPadding.top + (availableSpace / 2); break; case Gravity.BOTTOM: childTop = myHeight - mSpinnerPadding.bottom - childHeight; break; } return childTop; } @Override public boolean onTouchEvent(MotionEvent event) { // Give everything to the gesture detector // boolean retValue = mGestureDetector.onTouchEvent(event); int action = event.getAction(); if (action == MotionEvent.ACTION_UP) { // Helper method for lifted finger onUp(); } else if (action == MotionEvent.ACTION_CANCEL) { onCancel(); } return true; } /** * {@inheritDoc} */ public boolean onSingleTapUp(MotionEvent e) { if (mDownTouchPosition >= 0) { // An item tap should make it selected, so scroll to this child. scrollToChild(mDownTouchPosition - mFirstPosition); // Also pass the click so the client knows, if it wants to. if (mShouldCallbackOnUnselectedItemClick || mDownTouchPosition == mSelectedPosition) { performItemClick(mDownTouchView, mDownTouchPosition, mAdapter.getItemId(mDownTouchPosition)); } return true; } return false; } /** * {@inheritDoc} */ public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (!mShouldCallbackDuringFling) { // We want to suppress selection changes // Remove any future code to set mSuppressSelectionChanged = false removeCallbacks(mDisableSuppressSelectionChangedRunnable); // This will get reset once we scroll into slots if (!mSuppressSelectionChanged) { mSuppressSelectionChanged = true; } } // Fling the gallery! mFlingRunnable.startUsingVelocity((int) -velocityX); return true; } /** * {@inheritDoc} */ public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { if (localLOGV) /* * Now's a good time to tell our parent to stop intercepting our events! * The user has moved more than the slop amount, since GestureDetector * ensures this before calling this method. Also, if a parent is more * interested in this touch's events than we are, it would have * intercepted them by now (for example, we can assume when a Gallery is * in the ListView, a vertical scroll would not end up in this method * since a ListView would have intercepted it by now). */ { getParent().requestDisallowInterceptTouchEvent(true); } // As the user scrolls, we want to callback selection changes so // related- // info on the screen is up-to-date with the gallery's selection if (!mShouldCallbackDuringFling) { if (mIsFirstScroll) { /* * We're not notifying the client of selection changes during * the fling, and this scroll could possibly be a fling. Don't * do selection changes until we're sure it is not a fling. */ if (!mSuppressSelectionChanged) { mSuppressSelectionChanged = true; } postDelayed(mDisableSuppressSelectionChangedRunnable, SCROLL_TO_FLING_UNCERTAINTY_TIMEOUT); } } else { if (mSuppressSelectionChanged) { mSuppressSelectionChanged = false; } } // Track the motion trackMotionScroll(-1 * (int) distanceX); mIsFirstScroll = false; return true; } /** * {@inheritDoc} */ public boolean onDown(MotionEvent e) { // Kill any existing fling/scroll mFlingRunnable.stop(false); // Get the item's view that was touched mDownTouchPosition = pointToPosition((int) e.getX(), (int) e.getY()); if (mDownTouchPosition >= 0) { mDownTouchView = getChildAt(mDownTouchPosition - mFirstPosition); mDownTouchView.setPressed(true); } // Reset the multiple-scroll tracking state mIsFirstScroll = true; // Must return true to get matching events for this down event. return true; } /** * Called when a touch event's action is MotionEvent.ACTION_UP. */ void onUp() { if (mFlingRunnable.mScroller.isFinished()) { scrollIntoSlots(); } dispatchUnpress(); } /** * Called when a touch event's action is MotionEvent.ACTION_CANCEL. */ void onCancel() { onUp(); } /** * {@inheritDoc} */ public void onLongPress(MotionEvent e) { if (mDownTouchPosition < 0) { return; } // performHapticFeedback(HapticFeedbackConstants.LONG_PRESS); long id = getItemIdAtPosition(mDownTouchPosition); dispatchLongPress(mDownTouchView, mDownTouchPosition, id); } // Unused methods from GestureDetector.OnGestureListener below /** * {@inheritDoc} */ public void onShowPress(MotionEvent e) { } // Unused methods from GestureDetector.OnGestureListener above private void dispatchPress(View child) { if (child != null) { child.setPressed(true); } setPressed(true); } private void dispatchUnpress() { for (int i = getChildCount() - 1; i >= 0; i--) { getChildAt(i).setPressed(false); } setPressed(false); } @Override public void dispatchSetSelected(boolean selected) { /* * We don't want to pass the selected state given from its parent to its * children since this widget itself has a selected state to give to its * children. */ } @Override protected void dispatchSetPressed(boolean pressed) { // Show the pressed state on the selected child if (mSelectedChild != null) { mSelectedChild.setPressed(pressed); } } @Override protected ContextMenuInfo getContextMenuInfo() { return mContextMenuInfo; } @Override public boolean showContextMenuForChild(View originalView) { final int longPressPosition = getPositionForView(originalView); if (longPressPosition < 0) { return false; } final long longPressId = mAdapter.getItemId(longPressPosition); return dispatchLongPress(originalView, longPressPosition, longPressId); } @Override public boolean showContextMenu() { if (isPressed() && mSelectedPosition >= 0) { int index = mSelectedPosition - mFirstPosition; View v = getChildAt(index); return dispatchLongPress(v, mSelectedPosition, mSelectedRowId); } return false; } private boolean dispatchLongPress(View view, int position, long id) { boolean handled = false; if (mOnItemLongClickListener != null) { handled = mOnItemLongClickListener.onItemLongClick(this, mDownTouchView, mDownTouchPosition, id); } if (!handled) { mContextMenuInfo = new AdapterContextMenuInfo(view, position, id); handled = super.showContextMenuForChild(this); } // if (handled) { // performHapticFeedback(HapticFeedbackConstants.LONG_PRESS); // } return handled; } @Override public boolean dispatchKeyEvent(KeyEvent event) { // Gallery steals all key events return event.dispatch(this); } /** * Handles left, right, and clicking * * @see android.view.View#onKeyDown */ @Override public boolean onKeyDown(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_CENTER: case KeyEvent.KEYCODE_ENTER: { mReceivedInvokeKeyDown = true; // fallthrough to default handling break; } // Prevent holding navigate button problem case KeyEvent.KEYCODE_DPAD_LEFT: if (movePrevious()) { playSoundEffect(SoundEffectConstants.NAVIGATION_LEFT); } return true; case KeyEvent.KEYCODE_DPAD_RIGHT: if (moveNext()) { playSoundEffect(SoundEffectConstants.NAVIGATION_RIGHT); } return true; } return super.onKeyDown(keyCode, event); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_DPAD_CENTER: case KeyEvent.KEYCODE_ENTER: { if (mReceivedInvokeKeyDown) { if (mItemCount > 0) { dispatchPress(mSelectedChild); postDelayed(new Runnable() { public void run() { dispatchUnpress(); } }, ViewConfiguration.getPressedStateDuration()); int selectedIndex = mSelectedPosition - mFirstPosition; performItemClick(getChildAt(selectedIndex), mSelectedPosition, mAdapter.getItemId(mSelectedPosition)); } } // Clear the flag mReceivedInvokeKeyDown = false; return true; } } return super.onKeyUp(keyCode, event); } boolean movePrevious() { if (mItemCount > 0 && mSelectedPosition > 0) { scrollToChild(mSelectedPosition - mFirstPosition - 1); return true; } else { return false; } } boolean moveNext() { if (mItemCount > 0 && mSelectedPosition < mItemCount - 1) { scrollToChild(mSelectedPosition - mFirstPosition + 1); return true; } else { return false; } } private boolean scrollToChild(int childPosition) { // ///////////////////// // Veljko Ilkic // /////////////////////// // Hide current selected frame layout currentSelectedItemFrame.setVisibility(View.INVISIBLE); View child = getChildAt(childPosition); if (child != null) { int distance = getCenterOfGallery() - getCenterOfView(child); mFlingRunnable.startUsingDistance(distance); return true; } return false; } @Override void setSelectedPositionInt(int position) { super.setSelectedPositionInt(position); // Updates any metadata we keep about the selected item. updateSelectedItemMetadata(); } private void updateSelectedItemMetadata() { View oldSelectedChild = mSelectedChild; View child = mSelectedChild = getChildAt(mSelectedPosition - mFirstPosition); if (child == null) { return; } child.setSelected(true); child.setFocusable(true); if (hasFocus()) { child.requestFocus(); } // We unfocus the old child down here so the above hasFocus check // returns true if (oldSelectedChild != null) { // Make sure its drawable state doesn't contain 'selected' oldSelectedChild.setSelected(false); // Make sure it is not focusable anymore, since otherwise arrow keys // can make this one be focused oldSelectedChild.setFocusable(false); } } /** * Describes how the child views are aligned. * * @param gravity * @attr ref android.R.styleable#Gallery_gravity */ public void setGravity(int gravity) { if (mGravity != gravity) { mGravity = gravity; requestLayout(); } } @Override protected int getChildDrawingOrder(int childCount, int i) { int selectedIndex = mSelectedPosition - mFirstPosition; // Just to be safe if (selectedIndex < 0) { return i; } if (i == childCount - 1) { // Draw the selected child last return selectedIndex; } else if (i >= selectedIndex) { // Move the children to the right of the selected child earlier one return i + 1; } else { // Keep the children to the left of the selected child the same return i; } } @Override protected void onFocusChanged(boolean gainFocus, int direction, Rect previouslyFocusedRect) { super.onFocusChanged(gainFocus, direction, previouslyFocusedRect); /* * The gallery shows focus by focusing the selected item. So, give focus * to our selected item instead. We steal keys from our selected item * elsewhere. */ if (gainFocus && mSelectedChild != null) { mSelectedChild.requestFocus(direction); } } /** * Responsible for fling behavior. Use {@link #startUsingVelocity(int)} to * initiate a fling. Each frame of the fling is handled in {@link #run()}. A * FlingRunnable will keep re-posting itself until the fling is done. */ private class FlingRunnable implements Runnable { /** * Tracks the decay of a fling scroll */ private Scroller mScroller; /** * X value reported by mScroller on the previous fling */ private int mLastFlingX; public FlingRunnable() { mScroller = new Scroller(getContext()); } private void startCommon() { // Remove any pending flings removeCallbacks(this); } public void startUsingVelocity(int initialVelocity) { if (initialVelocity == 0) { return; } startCommon(); int initialX = initialVelocity < 0 ? Integer.MAX_VALUE : 0; mLastFlingX = initialX; mScroller.fling(initialX, 0, initialVelocity, 0, 0, Integer.MAX_VALUE, 0, Integer.MAX_VALUE); post(this); } public void startUsingDistance(int distance) { if (distance == 0) { return; } startCommon(); mLastFlingX = 0; mScroller.startScroll(0, 0, -distance, 0, mAnimationDuration); post(this); } public void stop(boolean scrollIntoSlots) { removeCallbacks(this); endFling(scrollIntoSlots); } private void endFling(boolean scrollIntoSlots) { /* * Force the scroller's status to finished (without setting its * position to the end) */ mScroller.forceFinished(true); if (scrollIntoSlots) { scrollIntoSlots(); } } public void run() { if (mItemCount == 0) { endFling(true); return; } mShouldStopFling = false; final Scroller scroller = mScroller; boolean more = scroller.computeScrollOffset(); final int x = scroller.getCurrX(); // Flip sign to convert finger direction to list items direction // (e.g. finger moving down means list is moving towards the top) int delta = mLastFlingX - x; // Pretend that each frame of a fling scroll is a touch scroll if (delta > 0) { // Moving towards the left. Use first view as mDownTouchPosition mDownTouchPosition = mFirstPosition; // Don't fling more than 1 screen delta = Math.min(getWidth() - getPaddingLeft() - getPaddingRight() - 1, delta); } else { // Moving towards the right. Use last view as mDownTouchPosition int offsetToLast = getChildCount() - 1; mDownTouchPosition = mFirstPosition + offsetToLast; // Don't fling more than 1 screen delta = Math.max(-(getWidth() - getPaddingRight() - getPaddingLeft() - 1), delta); } trackMotionScroll(delta); if (more && !mShouldStopFling) { mLastFlingX = x; post(this); } else { endFling(true); } } } /** * Gallery extends LayoutParams to provide a place to hold current * Transformation information along with previous position/transformation * info. */ public static class LayoutParams extends ViewGroup.LayoutParams { public LayoutParams(Context c, AttributeSet attrs) { super(c, attrs); } public LayoutParams(int w, int h) { super(w, h); } public LayoutParams(ViewGroup.LayoutParams source) { super(source); } } // /////////////////////////////////////////// // Getters and setters // //////////////////////////////////////////// // /////////////////////////////// // Veljko Ilkic // /////////////////////////////// /** Setter for frame layout of current selected item in main menu */ public void setCurrentSelectedItemFrame(FrameLayout mainMenuOverlay) { this.currentSelectedItemFrame = (FrameLayout) mainMenuOverlay .findViewById(com.iwedia.gui.R.id.mainMenuSelectedFrameLayout); } }