/* * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ /* * NeuralConnection.java * Copyright (C) 2000-2012 University of Waikato, Hamilton, New Zealand */ package weka.classifiers.functions.neural; import java.io.Serializable; import weka.core.RevisionHandler; /** * Abstract unit in a NeuralNetwork. * * @author Malcolm Ware (mfw4@cs.waikato.ac.nz) * @version $Revision: 8034 $ */ public abstract class NeuralConnection implements Serializable, RevisionHandler { /** for serialization */ private static final long serialVersionUID = -286208828571059163L; //bitwise flags for the types of unit. /** This unit is not connected to any others. */ public static final int UNCONNECTED = 0; /** This unit is a pure input unit. */ public static final int PURE_INPUT = 1; /** This unit is a pure output unit. */ public static final int PURE_OUTPUT = 2; /** This unit is an input unit. */ public static final int INPUT = 4; /** This unit is an output unit. */ public static final int OUTPUT = 8; /** This flag is set once the unit has a connection. */ public static final int CONNECTED = 16; /////The difference between pure and not is that pure is used to feed /////the neural network the attribute values and the errors on the outputs /////Beyond that they do no calculations, and have certain restrictions /////on the connections they can make. /** The list of inputs to this unit. */ protected NeuralConnection[] m_inputList; /** The list of outputs from this unit. */ protected NeuralConnection[] m_outputList; /** The numbering for the connections at the other end of the input lines. */ protected int[] m_inputNums; /** The numbering for the connections at the other end of the out lines. */ protected int[] m_outputNums; /** The number of inputs. */ protected int m_numInputs; /** The number of outputs. */ protected int m_numOutputs; /** The output value for this unit, NaN if not calculated. */ protected double m_unitValue; /** The error value for this unit, NaN if not calculated. */ protected double m_unitError; /** True if the weights have already been updated. */ protected boolean m_weightsUpdated; /** * The string that uniquely (provided naming is done properly) identifies this unit. */ protected String m_id; /** The type of unit this is. */ protected int m_type; /** The x coord of this unit purely for displaying purposes. */ protected double m_x; /** The y coord of this unit purely for displaying purposes. */ protected double m_y; /** * Constructs The unit with the basic connection information prepared for use. * * @param id * the unique id of the unit */ public NeuralConnection(String id) { m_id = id; m_inputList = new NeuralConnection[0]; m_outputList = new NeuralConnection[0]; m_inputNums = new int[0]; m_outputNums = new int[0]; m_numInputs = 0; m_numOutputs = 0; m_unitValue = Double.NaN; m_unitError = Double.NaN; m_weightsUpdated = false; m_x = 0; m_y = 0; m_type = UNCONNECTED; } /** * @return The identity string of this unit. */ public String getId() { return m_id; } /** * @return The type of this unit. */ public int getType() { return m_type; } /** * @param t * The new type of this unit. */ public void setType(int t) { m_type = t; } /** * Call this to reset the unit for another run. It is expected by that this unit will call the reset functions of all input units to it. It is also expected that this will not be done if the unit has already been reset (or atleast appears to be). */ public abstract void reset(); /** * Call this to get the output value of this unit. * * @param calculate * True if the value should be calculated if it hasn't been already. * @return The output value, or NaN, if the value has not been calculated. */ public abstract double outputValue(boolean calculate); /** * Call this to get the error value of this unit. * * @param calculate * True if the value should be calculated if it hasn't been already. * @return The error value, or NaN, if the value has not been calculated. */ public abstract double errorValue(boolean calculate); /** * Call this to have the connection save the current weights. */ public abstract void saveWeights(); /** * Call this to have the connection restore from the saved weights. */ public abstract void restoreWeights(); /** * Call this to get the weight value on a particular connection. * * @param n * The connection number to get the weight for, -1 if The threshold weight should be returned. * @return This function will default to return 1. If overridden, it should return the value for the specified connection or if -1 then it should return the threshold value. If no value exists for the specified connection, NaN will be returned. */ public double weightValue(int n) { return 1; } /** * Call this function to update the weight values at this unit. After the weights have been updated at this unit, All the input connections will then be called from this to have their weights updated. * * @param l * The learning Rate to use. * @param m * The momentum to use. */ public void updateWeights(double l, double m) { //the action the subclasses should perform is upto them //but if they coverride they should make a call to this to //call the method for all their inputs. if (!m_weightsUpdated) { for (int noa = 0; noa < m_numInputs; noa++) { m_inputList[noa].updateWeights(l, m); } m_weightsUpdated = true; } } /** * Use this to get easy access to the inputs. It is not advised to change the entries in this list (use the connecting and disconnecting functions to do that) * * @return The inputs list. */ public NeuralConnection[] getInputs() { return m_inputList; } /** * Use this to get easy access to the outputs. It is not advised to change the entries in this list (use the connecting and disconnecting functions to do that) * * @return The outputs list. */ public NeuralConnection[] getOutputs() { return m_outputList; } /** * Use this to get easy access to the input numbers. It is not advised to change the entries in this list (use the connecting and disconnecting functions to do that) * * @return The input nums list. */ public int[] getInputNums() { return m_inputNums; } /** * Use this to get easy access to the output numbers. It is not advised to change the entries in this list (use the connecting and disconnecting functions to do that) * * @return The outputs list. */ public int[] getOutputNums() { return m_outputNums; } /** * @return the x coord. */ public double getX() { return m_x; } /** * @return the y coord. */ public double getY() { return m_y; } /** * @param x * The new value for it's x pos. */ public void setX(double x) { m_x = x; } /** * @param y * The new value for it's y pos. */ public void setY(double y) { m_y = y; } /** * Call this function to determine if the point at x,y is on the unit. * * @param g * The graphics context for font size info. * @param x * The x coord. * @param y * The y coord. * @param w * The width of the display. * @param h * The height of the display. * @return True if the point is on the unit, false otherwise. */ /*public boolean onUnit(Graphics g, int x, int y, int w, int h) { int m = (int) (m_x * w); int c = (int) (m_y * h); if (x > m + 10 || x < m - 10 || y > c + 10 || y < c - 10) { return false; } return true; }*/ /** * Call this function to draw the node. * * @param g * The graphics context. * @param w * The width of the drawing area. * @param h * The height of the drawing area. */ /*public void drawNode(Graphics g, int w, int h) { if ((m_type & OUTPUT) == OUTPUT) { g.setColor(Color.orange); } else { g.setColor(Color.red); } g.fillOval((int)(m_x * w) - 9, (int)(m_y * h) - 9, 19, 19); g.setColor(Color.gray); g.fillOval((int)(m_x * w) - 5, (int)(m_y * h) - 5, 11, 11); }*/ /** * Call this function to draw the node highlighted. * * @param g * The graphics context. * @param w * The width of the drawing area. * @param h * The height of the drawing area. */ /*public void drawHighlight(Graphics g, int w, int h) { drawNode(g, w, h); g.setColor(Color.yellow); g.fillOval((int) (m_x * w) - 5, (int) (m_y * h) - 5, 11, 11); } *//** * Call this function to draw the nodes input connections. * * @param g * The graphics context. * @param w * The width of the drawing area. * @param h * The height of the drawing area. */ /* public void drawInputLines(Graphics g, int w, int h) { g.setColor(Color.black); int px = (int) (m_x * w); int py = (int) (m_y * h); for (int noa = 0; noa < m_numInputs; noa++) { g.drawLine((int) (m_inputList[noa].getX() * w), (int) (m_inputList[noa].getY() * h), px, py); } } */ /** * Call this function to draw the nodes output connections. * * @param g * The graphics context. * @param w * The width of the drawing area. * @param h * The height of the drawing area. */ /*public void drawOutputLines(Graphics g, int w, int h) { g.setColor(Color.black); int px = (int) (m_x * w); int py = (int) (m_y * h); for (int noa = 0; noa < m_numOutputs; noa++) { g.drawLine(px, py, (int) (m_outputList[noa].getX() * w), (int) (m_outputList[noa].getY() * h)); } }*/ /** * This will connect the specified unit to be an input to this unit. * * @param i * The unit. * @param n * It's connection number for this connection. * @return True if the connection was made, false otherwise. */ protected boolean connectInput(NeuralConnection i, int n) { for (int noa = 0; noa < m_numInputs; noa++) { if (i == m_inputList[noa]) { return false; } } if (m_numInputs >= m_inputList.length) { //then allocate more space to it. allocateInputs(); } m_inputList[m_numInputs] = i; m_inputNums[m_numInputs] = n; m_numInputs++; return true; } /** * This will allocate more space for input connection information if the arrays for this have been filled up. */ protected void allocateInputs() { NeuralConnection[] temp1 = new NeuralConnection[m_inputList.length + 15]; int[] temp2 = new int[m_inputNums.length + 15]; for (int noa = 0; noa < m_numInputs; noa++) { temp1[noa] = m_inputList[noa]; temp2[noa] = m_inputNums[noa]; } m_inputList = temp1; m_inputNums = temp2; } /** * This will connect the specified unit to be an output to this unit. * * @param o * The unit. * @param n * It's connection number for this connection. * @return True if the connection was made, false otherwise. */ protected boolean connectOutput(NeuralConnection o, int n) { for (int noa = 0; noa < m_numOutputs; noa++) { if (o == m_outputList[noa]) { return false; } } if (m_numOutputs >= m_outputList.length) { //then allocate more space to it. allocateOutputs(); } m_outputList[m_numOutputs] = o; m_outputNums[m_numOutputs] = n; m_numOutputs++; return true; } /** * Allocates more space for output connection information if the arrays have been filled up. */ protected void allocateOutputs() { NeuralConnection[] temp1 = new NeuralConnection[m_outputList.length + 15]; int[] temp2 = new int[m_outputNums.length + 15]; for (int noa = 0; noa < m_numOutputs; noa++) { temp1[noa] = m_outputList[noa]; temp2[noa] = m_outputNums[noa]; } m_outputList = temp1; m_outputNums = temp2; } /** * This will disconnect the input with the specific connection number From this node (only on this end however). * * @param i * The unit to disconnect. * @param n * The connection number at the other end, -1 if all the connections to this unit should be severed. * @return True if the connection was removed, false if the connection was not found. */ protected boolean disconnectInput(NeuralConnection i, int n) { int loc = -1; boolean removed = false; do { loc = -1; for (int noa = 0; noa < m_numInputs; noa++) { if (i == m_inputList[noa] && (n == -1 || n == m_inputNums[noa])) { loc = noa; break; } } if (loc >= 0) { for (int noa = loc + 1; noa < m_numInputs; noa++) { m_inputList[noa - 1] = m_inputList[noa]; m_inputNums[noa - 1] = m_inputNums[noa]; //set the other end to have the right connection number. m_inputList[noa - 1].changeOutputNum(m_inputNums[noa - 1], noa - 1); } m_numInputs--; removed = true; } } while (n == -1 && loc != -1); return removed; } /** * This function will remove all the inputs to this unit. In doing so it will also terminate the connections at the other end. */ public void removeAllInputs() { for (int noa = 0; noa < m_numInputs; noa++) { //this command will simply remove any connections this node has //with the other in 1 go, rather than seperately. m_inputList[noa].disconnectOutput(this, -1); } //now reset the inputs. m_inputList = new NeuralConnection[0]; setType(getType() & (~INPUT)); if (getNumOutputs() == 0) { setType(getType() & (~CONNECTED)); } m_inputNums = new int[0]; m_numInputs = 0; } /** * Changes the connection value information for one of the connections. * * @param n * The connection number to change. * @param v * The value to change it to. */ protected void changeInputNum(int n, int v) { if (n >= m_numInputs || n < 0) { return; } m_inputNums[n] = v; } /** * This will disconnect the output with the specific connection number From this node (only on this end however). * * @param o * The unit to disconnect. * @param n * The connection number at the other end, -1 if all the connections to this unit should be severed. * @return True if the connection was removed, false if the connection was not found. */ protected boolean disconnectOutput(NeuralConnection o, int n) { int loc = -1; boolean removed = false; do { loc = -1; for (int noa = 0; noa < m_numOutputs; noa++) { if (o == m_outputList[noa] && (n == -1 || n == m_outputNums[noa])) { loc = noa; break; } } if (loc >= 0) { for (int noa = loc + 1; noa < m_numOutputs; noa++) { m_outputList[noa - 1] = m_outputList[noa]; m_outputNums[noa - 1] = m_outputNums[noa]; //set the other end to have the right connection number m_outputList[noa - 1].changeInputNum(m_outputNums[noa - 1], noa - 1); } m_numOutputs--; removed = true; } } while (n == -1 && loc != -1); return removed; } /** * This function will remove all outputs to this unit. In doing so it will also terminate the connections at the other end. */ public void removeAllOutputs() { for (int noa = 0; noa < m_numOutputs; noa++) { //this command will simply remove any connections this node has //with the other in 1 go, rather than seperately. m_outputList[noa].disconnectInput(this, -1); } //now reset the inputs. m_outputList = new NeuralConnection[0]; m_outputNums = new int[0]; setType(getType() & (~OUTPUT)); if (getNumInputs() == 0) { setType(getType() & (~CONNECTED)); } m_numOutputs = 0; } /** * Changes the connection value information for one of the connections. * * @param n * The connection number to change. * @param v * The value to change it to. */ protected void changeOutputNum(int n, int v) { if (n >= m_numOutputs || n < 0) { return; } m_outputNums[n] = v; } /** * @return The number of input connections. */ public int getNumInputs() { return m_numInputs; } /** * @return The number of output connections. */ public int getNumOutputs() { return m_numOutputs; } /** * Connects two units together. * * @param s * The source unit. * @param t * The target unit. * @return True if the units were connected, false otherwise. */ public static boolean connect(NeuralConnection s, NeuralConnection t) { if (s == null || t == null) { return false; } //this ensures that there is no existing connection between these //two units already. This will also cause the current weight there to be //lost disconnect(s, t); if (s == t) { return false; } if ((t.getType() & PURE_INPUT) == PURE_INPUT) { return false; //target is an input node. } if ((s.getType() & PURE_OUTPUT) == PURE_OUTPUT) { return false; //source is an output node } if ((s.getType() & PURE_INPUT) == PURE_INPUT && (t.getType() & PURE_OUTPUT) == PURE_OUTPUT) { return false; //there is no actual working node in use } if ((t.getType() & PURE_OUTPUT) == PURE_OUTPUT && t.getNumInputs() > 0) { return false; //more than 1 node is trying to feed a particular output } if ((t.getType() & PURE_OUTPUT) == PURE_OUTPUT && (s.getType() & OUTPUT) == OUTPUT) { return false; //an output node already feeding out a final answer } if (!s.connectOutput(t, t.getNumInputs())) { return false; } if (!t.connectInput(s, s.getNumOutputs() - 1)) { s.disconnectOutput(t, t.getNumInputs()); return false; } //now ammend the type. if ((s.getType() & PURE_INPUT) == PURE_INPUT) { t.setType(t.getType() | INPUT); } else if ((t.getType() & PURE_OUTPUT) == PURE_OUTPUT) { s.setType(s.getType() | OUTPUT); } t.setType(t.getType() | CONNECTED); s.setType(s.getType() | CONNECTED); return true; } /** * Disconnects two units. * * @param s * The source unit. * @param t * The target unit. * @return True if the units were disconnected, false if they weren't (probably due to there being no connection). */ public static boolean disconnect(NeuralConnection s, NeuralConnection t) { if (s == null || t == null) { return false; } boolean stat1 = s.disconnectOutput(t, -1); boolean stat2 = t.disconnectInput(s, -1); if (stat1 && stat2) { if ((s.getType() & PURE_INPUT) == PURE_INPUT) { t.setType(t.getType() & (~INPUT)); } else if ((t.getType() & (PURE_OUTPUT)) == PURE_OUTPUT) { s.setType(s.getType() & (~OUTPUT)); } if (s.getNumInputs() == 0 && s.getNumOutputs() == 0) { s.setType(s.getType() & (~CONNECTED)); } if (t.getNumInputs() == 0 && t.getNumOutputs() == 0) { t.setType(t.getType() & (~CONNECTED)); } } return stat1 && stat2; } }